A Headless Body Production
Venue: Lancaster Host, Lancaster Pennsylvania.
Event: HMGS's Cold Wars
Players: Don Carter and Phil Gardocki running Anglo Irish
Dan Woyke and Matt Kollmer running Later Ottoman Turk
Game System: Warrior Ancients Doubles Tournament with 2000 points per team, round 3
The Forces:
The Anglo-Irish, Late Period
Commander with + 5 Reg 'B', SHK,Venue: Lancaster Host, Lancaster Pennsylvania.
Event: HMGS's Cold Wars
Players: Don Carter and Phil Gardocki running Anglo Irish
Dan Woyke and Matt Kollmer running Later Ottoman Turk
Game System: Warrior Ancients Doubles Tournament with 2000 points per team, round 3
The Forces:
The Anglo-Irish, Late Period
Ally General with 2 Irreg'B' HK, 3 HC
Monty Python's Knights of the Round Table, 6 Reg 'B', SHK
2 units of Irish Lancers, 6 Irreg 'B', 1/2 HK, 1/2 HC
2 units of Irish Horse, 4 Irreg 'C', JLS, SH
4 units of Galloglaich, 2 with 16, and 2 with 24 Irreg 'B', 1/2 HI, 2HCW, JLS, D
List rule, always fights a rank and half. Can counter charge if willing, can
counter charge impetuously if eager.
2 units of Longbow, each of 24 Reg'D', half HI, 1/2 LB, Sh, half MI, 1/2 LB, unemplaced stakes.
2 units of Bonnachts, 27 Irreg'C' LMI, 1/3 2HCW, JLS, SH, 1/3 JLS, SH, 1/3 JLS
Capable of skirmish, shield wall and barbarian rush rules.
2 units of Kerns Irreg 'C', 1/2 S, SH, 1/2 JLS
Bombards, 1 unit of 2, Reg'C', each with 4 crew.
18 units, 2 commands 1999 points, 21 scouting points
Later Ottoman Turk
1 unit of 6 Reg 'A/B' EHC/HC, L,B,SH
1 unit of 9 Irreg 'C', MC, B
3 units of 8 Irreg 'C', LC, L,B,SH
3 units of 24 Reg 'C', HI/MI LTS, HG/CB, SH
1 unit of 24 Reg 'B' HI HCW/JLS, B SH
2 units of 6 Irreg 'A', LMI, JLS, SH
1 unit of 12 Irreg 'C' LMI HCW/JLS, SH
3 units of 12 Reg 'C/D', LI, B
4 units of Serbian Knights, 6 Irreg 'B', 1/2 EHK, 1/2 EHC
1 unit of 4 Irreg 'C', LC, L, SH
1 unit of 2 1 Talent Stone Throwers Crew of 5.
The board is mostly a bunch of low hills. With a couple of woods, one of which was in a great spot to anchor a flank to :)
This game is already in progress:
On the Anglo Irish left, numerous fast running Turks are going to turn the flank. |
Their lone bombard is facing both Light Infantry and Light Medium Bonnachts. They also have assigned a general to the bombard to help direct its targeting. I'll have to consider that in the future. |
And the line stretches on and on, and onto the next board. |
The Irish left flank is well defended with 24 Longbow, 16 Galloglaich, and the Bombards. Reserve units are the Galloglaich Clan Ramsay, and two Knights units. |
The Turks have won the initiative an are moving first. Inundating the low hill with massive amounts of infantry. |
The Turks are going to try to turn the flank that the Galloglaich have anchored against the wood. Spoiler alert, there is an ambush there. |
Longbow advance, but do not shoot. As shielded Heavy Infantry, their job is to receive missile fire, not deliver it. |
A decent picture, 'nuff said. |
Turn 2:
Well, the game is shaping up. Using their superior mobility, the Turks have turned the Anglo-Irish left flank, and are focusing all their knights on the right. The middle is held by massive amounts of missile armed foot troops, all with decent secondary weapons. The Turk doesn't look vulnerable anywhere. I suspect much of the foot are 'D's, interspersed with Jannisaries, usually Reg 'A'.
The Anglo-Irish were prepared for the turning of the flank, and have their forces anchored to a wood. In the wood is a substantial ambush. On the right, are 40 figures of Galloglaich, and they have been known to beat a Knight or 2 in their day.
Talk about announcing your intentions. 5 units of Knights and Cavalry face their left flank. They are expecting a flank march, with 200 points missing from the Anglo-Irish setup. |
The Longbow were not shooting anyway, so they might as well put out the stakes. |
ok.... After a bold move to the left, the Serbian Knights turn around. |
The Turkish Light Horse accept the Galloglaich dart challenge, by the targeting priority to split fire on a hill. That is OK, I don't have to shoot. |
The Ottoman foot has stakes too. Meanwhile, their archers roll a plus 3 and disorder the shielded Heavy Infantry Longbow. |
Looking for a cheap kill, Ottoman Light Horse charge the Kerns. The Kerns pass their waver, but the Bonnachts waver after a taking 2 CPF by the Bombards. |
Archer on Archer action. The Ottomans have the advantage in morale and hand to hand weapons, the Longbow have heavier armor, and incoming missile fire. |
With another good missile fire roll, the Galloglaich Clan Ramsay is disordered. |
On the far right, things are not looking good for the Irish. The Galloglaich Clan O'Lyre (blue standard) is disordered by archery fire. Clan Jordan is taking a knight charge in the teeth. |
Which they didn't get. The missile roll was an up 1, which is 18 plus disorder. The Knights were recoiled disordered.
The Longbow are wavering, the Bonnachts are wavering. Send in the Irish Light Horse! After the die rolls were made, the count was dead even. Both sides licked in combat. |
So the Turks send in another cavalry unit, destroying the Light Horse, and routing the Longbow. |
If you were wondering how the Longbow shook initially, it was because The Galloglaich Clan Ramsay was destroyed by their opponents. |
Brave Sir Robin, seeing the plight of the cowardly Longbow, said, "I'm good with that." And shook in sympathy. |
Final shot. |
At this point the Anglo-Irish called it in. While their right flank and left flanks held, their center just collapsed in mass, and their reserves, including 2 units of Knights, that were to fill the holes also wavered and shook.