A Headless Body Production
Venue: Lancaster County Convention Center.
Event: Historicon 2024
Theme: Africa, Round 3
Players: Phil Gardocki running Tuareg, list 210
Marc Crotteau running Tulunid Egyptian, list 137
Game System: L'Art de la Guerre, 15mm, 200 points per side.
The Forces:
The Tuaregs are a borrowed army and are led by Ibid, the Competent, Ad Hominem, the Competent and Ad Nauseam, the Ordinary.
14 Warriors on camels, Impetuous, 7 are Elite
6 Warriors sans camels, Impetuous
4 Scouts, Light Camel, Impact
2 Scouts, sans camels, javelin
Breakpoint...26
14 Warriors on camels, Impetuous, 7 are Elite
6 Warriors sans camels, Impetuous
4 Scouts, Light Camel, Impact
2 Scouts, sans camels, javelin
Breakpoint...26
The Tulunids were led by unnamed commanders with uncertain qualities, but probably were excellent in every way. Bear in mind this list is best guess from the pictures.
Objects in the frame may be closer than they appear.
7 Turkish Ghulams, Heavy Cavalry, Bow, some Elite
6 Bedouins and Berbers, Light Cavalry, Impact or Javelins
?? Sudanese, Medium Spear, Bow
?? Sudanese, Heavy Spear, Support
Breakpoint...21
Objects in the frame may be closer than they appear.
7 Turkish Ghulams, Heavy Cavalry, Bow, some Elite
6 Bedouins and Berbers, Light Cavalry, Impact or Javelins
?? Sudanese, Medium Spear, Bow
?? Sudanese, Heavy Spear, Support
Breakpoint...21
At the time I was playing I did not realize it. But the Tulunid army here is almost identical to the Fatamid army in round 2...
The Fatamids Tulunids win the initiative and elect to defend in the plains.
I think the hill was field covered, but I am not sure. |
Their center is a good force of mixed spear and bow armed foot, supported by Ghulams |
Their left with a nearly identical command |
Ad Nasiums foot are ready to take the high ground. |
While Ibid assesses his chances against the |
Ad Hominium also is paired up against a foot command. |
Turn 1:
Ad Nausium advances. The hill will be his. |
In a surprise move, Ibid and Ad Hominium manage to stay in sync. |
Tuareg scouts reveal an empty ambush. In an adjacent field are equally armed |
Both Scouts and Light Cavalry are Impact, which doesn't count in the field.
The |
Their center and left commands adjust to the right. |
Ghulam horse are ordered into the fields |
Turn 2:
Ibid and Ad Hominum advance |
The |
Turn 3:
Ad Hominum routs another |
The score is horrible.
Turn 4:
The way is clear for Ibids second attack. He also has routed a foot warrior and penetrated the line. |
Ad Hominium sends in his second wave, which collapses on impact. His camels attack the Ghulam horse, which sand. Winning one and losing one. |
On the far right, a bit of a dressage move. With no ZOC in the field, the Tuareg scouts are able to maneuver around to the flank of the Fatamid Tulunid scouts.
All the fancy maneuvering is going to be for naught. The Tuaregs are at 24 of 26 |
The Tulinid scouts turn the flank of Ad Nasiums foot on the hill. |
A Tuareg camel is flanked and routed. |
A Ghulam is routed, but so too another Tuareg Camel Warrior for the game. |
Modern world tip. Do not scan random QR codes. Just don't. |
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