Venue: Freedom Hall, aka the Crestwood Community Center, NJ
Event: LeeCon
Players: Phil Gardocki running Nikephorian
Mark Cribbs running Albanian
Game System: L'Art de la Guerre, 15mm, 200 points per side.
Albanian (list 266)
2 Medium Cavalry, Impact, Elite.
4 Medium Cavalry, Javelin
2 Light Cavalry, Javelin
2 Medium Swordsmen, Impact
4 Light Infantry, Bow
1 Crossbowmen, Pavise
2 Heavy Swordsmen, Polearm
2 Bowmen
Breakpoint 23
Nikephorian Byzantine(list 127)
Commanded by the Sneaker brothers! The brilliant Nikephoros, the unequally brilliant Adidiasphoros, and their ordinary sibling, Pumaphoros
6 Tagmata, Heavy Cavalry Bow, Impact, Elite
5 Petchnegs and Prokoursatores, Light Cavalry, Bow
2 Varangian Mercenaries, Heavy Swordsmen, 2HW
2 Varangian Guardsmen, Heavy Swordsmen, Armor, 2HW, Elite
2 Skutatoi, ½ Heavy Spearmen, Bowmen
5 Psiloi, Light Infantry, Bows, Javelins, Incendiaries.
Breakpoint of 22
Display Conventions: When you see a jagged word bubble with "Ωχ!", or "Xhoi!", or "Ouch!", this implies a disorder from missiles.
Letters in parenthesis represent some value change for the specific unit. For commanders it is 's' for strategist, 'b' for Brilliant, 'c' for Competent and 'o' for Ordinary, 'u' for unreliable. For troops it is 'e' for Elite, and 'm' for Mediocre. Other abbreviations, Hvy Heavy, XB Crossbow, LB, Longbow, Jav Javelin, 2HW 2 Handed Weapons, B Bow, Kn Knight, HKn Heavy Knight, HC Heavy Cavalry, Md Medium, Sgt Sergeants, LC Light Cavalry, Chr Chariot, Cat Cataphract, Pa Pavise, LI, Light Infantry, HG Hand Gun, FKn Foot Knight, Hvy Spear, Heavy Spearmen.
"XX" implies a unit killed in that location on that turn.
The Board: The Albanians win the initiative and elect to attack in the plains.
An allied command of Neapolitans take the position on the Albanian right. |
It is on their left where their strongest blow will fall. 10 units of horse, lead by the Dominus Albaniae himselr! |
Facing the Neapolitans, a week force of Psiloi, gathering chaff in a farmers field. |
The Byzantine center is occupied by a strong force of foot. |
And to their right, Nikephoros arrays his Tagmata and supporting horse. |
An ambush is revealed. Two more heavy foot cross the crest of the hill, and link up with the Adidasphoros's heavy foot. |
Turn 2:
The Neapolitans hold fast to their demands and do not move. The Albanian foot continue to advance to bow reach and loose arrows. |
To keep the flank position, the Byzantine lights stand. And are run down for their trouble. |
Byzantine foot advance. The Varangian armor is proof against Albanian bows. |
The Tagmata advances as well. Their bows score one hit, but receive one as well. |
Javelin Armed Medium Cavalry is new to Version 4. I'm not used to seeing them, and so was careless to get into range.
Turn 3:
The bribe tendered by Nikephoros was to hold the Neapolitans till noon. It seems to be holding.
Contrary to the arrows, the Albanian Polearms men did not advance. But the Bowmen did retreat. |
A Three Stooges step forward.
The Albanian shock troops charge. A troop of Tagmata evades before the knights, but the others counter-charge the medium horse. |
Adidiasphoros continues to advance his foot. Flanking the Albanian knights. |
This is a whirling cavalry fight. Charges, evades. |
One Albanian is taken in the rear and destroyed. |
Turn 4:
Shooting continues in the center. |
The Albanian knights are in a bad situation. So they charge and hope for the best. They give better than the got, but did not win through. |
Another Albanian horse is trodden. Other Albanian horse have a flank charge, but to no avail as the Tagmata evade. |
You gotta love the 1/2 bow armed troops.
The score is 10 points of the Byzantines towards their demoralization level of 22. |
The score is 9 points of the Albanians towards their demoralization level of 23. |
Byzantine foot charges, and frankly, are not impressive. |
But a knight is taken the flank, and gravely disordered. A Tagmata is dispersed, but so to another Albanian medium horse. |
Pumaphoros with his two light horse arrive on the left flank. But where to send them. Do I activate the Neapolitans, but harass them to uselessness? Or drive them at full speed elsewhere? |
In the end, I sent them to assist Nikephoros's cavalry battle.
The score is 14 points of the Albanians towards their demoralization level of 23. |
The score is 12 points of the Byzantines towards their demoralization level of 22. |
Both sides need nine points to win.
Turn 5:
Byzantine bribes can only work so well. Their honor impugned, the Knights from Naples ride forth to save the day! |
Entering the field to save their allies from a total massacre. |
Byzantine horse is sorely pressed. Another Tagmata is destroyed, a third avoids being flanked by evading. |
Varangians get a free swing against Heavy Knights, but do nought but dent their armor. |
Turn 6:
The Knights from Naples enter charge reach of the Byzantine foot. But not soon enough to save their own foot allies. |
Another Tagmata is flanked, it is disordered, but holds. An Albanian knight is hewed down. Another knight charges off Pumaphoros's lights, and heads towards the Byzantine camp. |
Another creative fleeing by the Byzantines. Which puts the Albanian camp two moves away as well. |
The Byzantine have 17 points towards their breakpoint of 22. |
The Albanians are at 22. The Byzantine foot form up before the Neapolitan knights. |
The last Albanian bowman is taken in the rear. Varangian Mercenaries barely hold on to against a mounted charge. |
Not realizing the day was his, Nikephoros forms up his nearby Tagmata, sending the third to the Albanian camp. |
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