A Headless Body Production
Venue: Comfort Suites Downtown Carlisle
Event: Ottocon, formally known as "the Weekend"
Organizer: Walt Leach
Players: Phil Gardocki, running Yi Korean
Mike Kennedy, running Iroquois
Game System: L'Art de la Guerre, 15mm, 200 points per side
The Forces:
Iroquois. Taken from memory and subject to error.
One Brilliant and 2 Ordinary commanders.
Scads of Medium Sword, Impetuous, some elite.
Breakpoint of 34 (ish)
Yi Korean (list
282)The Koreans are commanded by Kim-Lar-re, the Brilliant, his brother Kim-Dar-el, the Competent, and his other brother Kim-Dar-el, also Competent
6 Pikemen, Mediocre
4 Integrated Artillery
4 Horsemen, Heavy Cavalry Impact, Ordinary
4 Medium Cavalry, Bow
3 Light Cavalry, Bow
5 Light Infantry Bow
Breakpoint of 26
This was the first "Weekend" in a couple of years. 2019 was canceled due to the death of our patron, Otto Schmitt, and 2020 by, well, you know... Tracy Johnson had taken up the heavy task to find a new venue for the weekend and selected Comfort Suites in Carlisle, PA.
The rooms were large and clean, and a parking garage out back. Carlisle is a college town, so there are a lot of interesting eateries within walking distance. Including the "Grand Illusion" a magician themed pub, the Gingerbread Man, the Yeti and Yack II (Nepalese cuisine). And the Hamilton, a typical American diner. Owned by a Greek family, serving eggs and scrapple with excellent coffee and Smuckers strawberry jam on very plain white toast.
There were several reasons I brought the Yi to the table. The first was it was built around Dec, 2019, just before Covid changed the world, and in the interval, v4 came out. The original army was Koyko Korean where the cavalry was mostly Impact (elite, ordinary and mediocre) and the infantry was 1/2 spear and bow.
I
have judged that with the foot troops no longer getting missile
support, and fighting mediocre, that that army is no longer viable. And
the cataphracts available to it are still largely a waste of points.
I remounted the foot as pike. The cavalry I kept the same, but I kept the elite marker (dice) to mark the Impact Heavy Cavalry and differentiate them from the Bow armed Medium Cavalry, which looked impacty.
But
the real reason was to test the newly created, "Integral Artillery". I
have heard conversations on how many an army should have, if allowed on
the MadAxMan's podcast.
There answers varied between 1 and 2. Some said 2 was to many. To me, 1 is only going to give you anecdotal results. From game to game, it is going to do either great, ok, or meh. Nothing you want to base a strategy on. The the argument for 2 was, well, more is more.
I
have a scientific mind for this sort of thing, so lets go large. Yi
Korean gets 4! The only other army to get 4 is the Ming. The front rank is
Pike, Mediocre. Which should beat spear, sword and cavalry, and at 8
points, not cost a lot. So let the experiment be made!
And I had these Roman figures of Ballista mounted on mule cart figures that can represent mobile Hwacha's. Which is a rocket propelled arrow launcher. I have not run these figures in more than a decade, probably not even this millennium ;)
Truth
be told, I dreaded this experiment, I kinda knew how it was going to
work out. It's a one trick pony with 94 points committed
to the center 6 units.
The Board:
The Koreans win the initiative and elect to attack in the plains.
Along the quiet River Kwai, two nations line up to fight. Kim-Dar-el (c) has confidence that his horse will run down the native American Indians. |
In the center is a vast horde of highly motivated hatchetmen. |
The Iroquois left has a similar mix as their right. But has the benefit of terrain. |
Kim-Lar-re is also confident. His Pike may be mediocre, but are +2 natively, and backed by integral artillery. |
Hi brother, Kim-Dar-el will cover Kim-Lar-re's right flank should the Iroquois leave their terrain. |
Turn 1:
Kim-Dar-el steps out, stopping out of range of the Iroquois bow. |
Kim-Lar-re double times his troops. |
While his brother takes up flank guard position. |
But I noted a mistake made. My light infantry double moved as well, but shouldn't have, as they were withing 4 UD of the ambush marker behind the hill. Sorry about that Mike.
On the Iroquois right, the Indians advance to just within bow range of the Korean Screen. |
Their center has no fear. All those guy with white head dresses are elite and cannot wait to make contact. |
Also, being elite makes them more resistant to the catapults.
On average ordinary catapults will hit elites 10 out of 36 shots. About 1 in 4.
Against ordinary targets, the catapults will hit 15 out of 36. Between 1/3 and 1/2.
The Iroquois left also shows no fear, advancing fully to support the center. |
Turn 2:
The main Korean battle line stays put. They are already in shooting range, and need advance no more. |
Kim-Dar-el sees an opportunity and orders a charge. Losing 2 of 3 dice offs. But the one win is a good one, killing his opponent, and disordering the second rank. |
Heartened by the relative success on their left flank the Iroquois advance on the right. |
5 of their elite warriors advance, covering the well damaged unit from further hits by the Hwacha's |
Elites resistance to missile fire made a difference here. Only one unit damaged on the approach.
Turn 3:
Kim-Dar-el orders a general charge and leading from the front! With lousy results, the Iroquois win or tie all the battles. |
Kim-Lar-re's Hwacha's darken the skies, disordering two more units of Iroquois. |
The Hwacha's fired 16 times scoring 4 hits. 25%. Slightly above average. But now they are done for the game. Was it enough?
On the right, Kim-Dar-el orders as much of his horse to disengage as possible. |
Note the red, with 1 hit cavalry that only disengaged about a UD. This was to avoid disengaging across the ZOC of the Iroquois on their left. I think this was correctly done. Any other opinions?
On the other side of the board, the Korean cavalry is cracking. |
The Iroquois braves charge in. Their elite mattered in a number of the dice offs, as their disordered units tied their opponents. Two of the Korean pike take serious hits. |
On the Korean right, the mission for the cavalry is now, "try not to die" (too soon) |
Turn 4:
On the far left, the Korean Light Horse is earning an MVP award. Kim-Dar-el's bravery motivates his horse as they run over their opponents. |
Their job finished, the Artillery is withdrawn. Kim-Lar-re, not to be out done by his younger brother, also leads from the front, and obliterates his foe. |
On the Korean right. Kim-Dar-el throws in his final reserve. And they succeed beyond hope! His other heavy horse is destroyed, and his medium disengages again off the bottom of the screen. |
The battle looks worse than the count though. For all the horses lost, the Yi's demoralization level is 14 of 26. |
While the Iroquois is at 18 of 34(ish) |
So both sides are just over the half way point.
The losses continue to rise on the left. |
While the Yi have lost a pike unit in the center, it is the Iroquois line that is near cracking. |
That blank spot between the Iroquois on the left and the Hwacha is a destroyed Hwacha.
On the Yi (I'm tired of spelling Korean or Kim-Dar-el) right, the Indians are running wild! |
While the Iroquois center was at risk of collapse, the Iroquois braves on left and center manned up to save the game. All of the Yi horse was disordered bringing up the final tally to 26 and a break.
That's 26 of 26. |
While the Iroquois losses stood at 10 dead and 9 wounded. |
What went wrong?
Once the front lines started fragmenting, it was to the Iroquois advantage. They maneuver better, and with their numbers, better able to fill the gaps.
The artillery did better than expected, but it wasn't enough for a couple of reasons. The first is the Iroquois units are cheaper, so damaging one isn't as valuable overall to final victory. And second, they had replacements for their losses, the Yi did not.
The Yi cavalry just put up in bad showing. Against medium foot, they should have shined. While it could be dice rolls, which did happen, that is just an excuse. To buy the artillery and pike, compromises had to be made. The center command cost 94 points. That meant no elite cavalry, and a minimal number, 4 units of heavies. The medium cavalry was a 2 on contact against the medium foot, but the foot kept their impact against the bow armed cavalry, and was a 2 also. The problem is in the design of the army.
I think you are correct. I suspect that having two Art. is a better army. Good game!
ReplyDeleteI can agree that two Art is better than 4, but I think zero is better still. And that was the purpose of this experiment. Take the concept to it's logical limit and see if it works.
Delete1 artillery is pretty much anecdotal results. It might do well one game, and not another . Nothing you want to plan on.
I think the problem is you fought 26 BGs against 34 BG. No matter what you did you were going to run out of your break point before the Iroquois did. Artillery can't make up for that kind of disparity in numbers.
ReplyDeleteEven worse, the artillery isn't part of the front line, so it is closer to 22 BG's vs 34.
DeleteThis posting is only 3 days and has 370 hits. Thank you all.
ReplyDeleteThe numbers have been dropping to the low 100's for most of the year, and I was considering quitting publishing them due to a lack of interest.
I guess V4 has caused a resurgence in interest in the game.
ADLG is not my preferred rule set but I enjoy reading these regardless.
DeleteThanks for that! Before ADLG I wrote ancients battle reports using FOG and Warrior(tm). I have other blogs with Flames of War (https://philonworldwartwo.blogspot.com/) and Martian Front (https://philsmartianfront.blogspot.com/) battle reports.
DeleteAnd true stories from the Cold War (https://storiesofthecoldwar.blogspot.com/)
I think you’re right about the arty, especially against a wall of crap army.
ReplyDeleteHowever I think you should have tried to rely more on shooting rather than charging. But that’s tough when he’s got a lot of return fire on his flanks from LMI Bow and LI and can absorb more damage than you.
When facing a Wall of Crap the best strategy is usually to mass on one flank, try to win fast there and screen/delay the other as long as possible. Unfortunately this is a very aggressive tactic when you have committed so many points to shooters (Arty and MC) that really need time to whittle down their opponents.
Great battle account and photos showing what was happening and why!