Sunday, April 11, 2021

Another Engagement with the English

A Headless Body Production
Venue: An Undisclosed Basement
Event: A practice game for an upcoming Medieval Theme Round Robin Tourney
Players: Phil Gardocki running Condottieri
               Tommy Worden running War of the Roses
Game System: L'Art de la Guerre, 15mm, 120 points per side.

The Forces:
Italian Condottieri
Commanded by Larry, the Competent and Darryl, the Ordinary
6 Men-at-Arms, Heavy Knight, Impact
2 Light Cavalry, Crossbow
1 Light Infantry. Crossbowmen
1 Light Infantry, Handgunner
1 Mercenary Pike
1 Halberdier, Heavy Swordsmen, 2HW
Breakpoint, 12

War of the Roses
2 Commanders, a Competent and an Ordinary
4 Longbowmen, Elite
3 Foot Knights, 2 Elite
1 Heavy Swordsmen, 2HW
1 Light Cavalry, Impact
1 Heavy Cavalry Impact
1 LMI, Crossbow,
Breakpoint of 11

A note on annotations. When you see a word bubble "Ouch!", ("Ahia!", "Aie!", "Merde!") this implies a missile hit.

Letters in parenthesis represent some value change for the specific unit. For commanders it is b for Brilliant, c for Competent and o for Ordinary, u for unreliable. For troops it is e for Elite, and m for Mediocre. Other abbreviations, Hvy Heavy, XB Crossbow, LB, Longbow, Jav Javelin, 2HW 2 Handed Weapons, B Bow, Kn Knight, HKn Heavy Knight, HC Heavy Cavalry, Md Medium, Sgt Sergeants, LC Light Cavalry, Chr Chariot, Cat Cataphract, Pa Pavise, LI, Light Infantry, HG Hand Gun, FKn Foot Knight, Hvy Spear, Heavy Spearmen.

"XX" marks a unit killed in that location on that turn.
"????" is an ambush marker, and so it is unknown at this time.

Scores are presented in a confusing manner. This is because it is measured in number of points towards the demoralization. If I say the score is 15-8 in favor of Milan, that means the Burgundians are have 15 points towards their demoralization level of 19, while Milan has 8 points towards their demoralization level of 20. But saying 15-8 is just more intuitive. 

Dennis Shorthouse, Proprietor of On Military Matters book service., has organized another tournament using a battle grid system of his devising. All figures are placed on a grid so players can play over a telephone without a video component.

The board is 15 by 20 UD's. The rows are labeled H - A. Each side has their own H-B, and the A row is divided in half. The columns are numbered 1-20. Terrain sizes are 2x3. 

This is a practice game for the upcoming tourney with a medieval theme.


This is the second practice game and Tommy learned from the first. All of his troops are deployed together and can support each other.

My thoughts are to rush the longbow, take my lumps, get 10 points, and look for the remaining point against his foot knights.

Turn 1:

It's an unimaginitive plan with an unimaginative advance. The only tricky bit is the two foot units. They are serving as a meat shield for the knights. They can take four hits and even with 3 hits on them have a good chance of beating a LMI in the open.

Ditto Larry with an unimaginative advance.

It was a sunny day, but now an ominous cloud seems to overhang this part of the field
The English line advances, shifting left to hug the boards edge

Turn 2:

Yard long arrows find their marks

The element representing the English light horse has been recasted. The other was a Palmyran Bow, this one is an Irish Javelin. To better represent LC, Impact.

Larry's knights shift to match

A light horse is dispersed, routing through Darryl's knights.

When will I learn?

With a noise not replicated again until the 1939, the clanking of thousands of knights charge the Italian lights. Huffing and puffing after just 40 yards, they stop for a good laugh.

Turn 3:

Darryl is still advancing under a storm of arrows.

Larry preps for his charge. But the English are wider on both flanks.

The Longbowmen continue their storm until the last minute.

Their Foot Knights advance unafraid.

Turn 4:

It has been all the English so far, but now it is the Italians turn.

Full contact down the line, and the bow line holds.

Larry's command is screwed, but if he can extract just two points, the Italians can still pull a win.

Assuming they have the time.  The Italians are only 4 points away from demoralization. 

Two longbow fall, but so does the Italian pike.

A quick charge, and excellent work with cruel axes.

And the English pull a decisive win, 12 to 5.

This is what you get when you are lazy. I had no real plan except move forward and hope armor wins over light mediums. 

Meanwhile Tommy was paying attention to the distances for maximum bow fire and lining up multiple overlap engagements by taking advantage that he had 9, non lights, to my 8. He thought everything through, and it paid off with a decisive final score.

1 comment:

  1. Another nice report, with beautiful minis and nice descriptions...Well done!