A Headless Body Production
Event: Monday, Oct 29th.
Players: Phil Gardocki, playing the Anglo Irish
John Doe, playing Medieval Irish
Game System: L'Art de la Guerre, 200 points per side.
The Forces:
And with that, the battle lines were drawn.
Larry wins the coin toss and elects to receive in the plains. He selects 2 fields, a fielded hill and a gully. The absolutely medieval Irish select a field and a plantation.
Deployment:
The terrain is thicker than something that is very thick. |
Most of the Medieval Irish Foot is positioned to the left of a gully. 8 clans o' Galloglaich supported by 8 units of Javelinmen. Enough troops to handle both open areas and the rough.
But wait, there's more? At 20 units, this army is a bit short. Could they all be in ambush?
Turn 1:
The Medievals march straight ahead. Not subtle at all. But they outnumber the Anglo-Irish 8-6 in heavy foot, 8-6 in rough terrain troops, so subtly is not required. |
The missing command rolls a 6, a flank march is running on the Anglo-Irish Left.
Darryl has his brown pants moment. Rolls a 1 for command points. So reveals his kerns in ambush to face the flank march. |
Larry (center command) is ok with the situation, and is awaiting development on the right.
The other brother Darryl, carefully adjusts his foot commands and sends his mounted noblemen to run off the Medievals lights.
Turn 2:
The flank march arrives. It is large, but all lights. |
The vast line of foot splits in twain! Half to provide the anvil for the flank march's hammer, half to swarm Darryls smaller, and more separated command on the right.
On the left, Darryl orders his light horse to disengage, and position his Longbow to shoot enfilade, should the flank march decide to bypass him. His noble horsemen charge, then pull up short. |
Larry sees the opportunity to defeat the Medievals in detail. His heavy foot marches forward to 4UD's.
On the right, Darryl's noble horsemen destroy a unit of Irish Javelinmen. A charge by light horse on disordered Kerns begets another hit.
Turn 3:
On the left, crafty charges run both of Darryl's light units off of the board. |
In the center, the Medieval commander accepts Larry's challenge, and marches 4 Galloglaich clans to charge reach, his Javelinmen positioning for flank charges.
On the right, Darryl's exuberance may prove his undoing. After uselessly loosing a volley of arrows, his longbowmen are engaged. On takes two hits, but the other rolls well and returns two hits.
The Score is Anglo-Irish 3 (of 23), Medieval Irish 4 (of 28)
On the right, Irish Nobles run off 2 Kerns. 2 more Medieval Javelinmen are destroyed, trading fornan Anglo Longbowmen.
The Score is Anglo-Irish 5 (of 23), Medieval Irish 12 (of 28)
Turn 4:
I missed a copy paste for the top of the turn, so this image is for both. Arrows show moves made either the top of the turn, with a 3, and bottom of the turn 4. I should have thought of a more intuitive annotation.
In the center Anglo-Irish Galloglaich clan Ramsay and O'Lyre destroy the opposing Galloglaich clans Gutless an' Rin Awa'.
Right of center, the Medieval Galloglaich clans split in twain to face the undefeated longbow and light horse, only to be routed through then surrounded by Anglo-Irish Noble horse, Irish lairds and Galloglaich Clan Jordan.
It was getting late and we called it here with the final score Anglo-Irish 10 (of 23), Medieval Irish 21 (of 28)
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