Event: L'Art de la Guerre via Table Top Simulator
Players: Phil Gardocki running Carthaginian
Dave Ray running Republican Rome
Game System: L'Art de la Guerre, 200 points per side.
For over a hundred years, the Punic wars were fought on hundreds of battlefields. Many of these battles were important enough to have the accounts reported by the great historians.
This was not one of them.
The Forces:
Carthaginian, list 55.
Commanded by unidentified commanders, we shall refer to as Larry, Darryl and Darrel.
We will assume they are Competent.
4 Heavy Spearmen, Armor Elite
2 Italians, Heavy Swordsmen, Armor , impact
2 Moors, Light infantry, bow
1 Elephant, Mediocre
5 Gallic Warriors, Medium Swordsmen, Impetuous
4 Punic Cavalry, Medium cavalry
2 Heavy Cavalry, Heavy cavalry, Elite
2 Numidians, Light Cavalry, Javelin
Breakpoint of 23
Republican Rome, List 53
Commanded by Scipio and Mettalus, both Ipsum Dolor, and Scarus, the Auctoritas.
8 Hastati or Principes, Heavy Swordsmen Armor, Impact
2 Triarii, Heavy Spearmen Armor
4 Velites, Light Infantry, Javelin
2 Cretans, Light Infantry, Bow, Elite
2 Gallic Warriors, Heavy swordsmen, Impetuous
2 Extraordinarii, Medium swordsmen, Elite
2 Illyrian, Light Cavalry, Javelin
Breakpoint of 22
The Board: Scipio wins the initiative and elects to defend in the plains
Why Carthaginians? Table Top Simulator offers a chance to play armies that we don't have figures for. While I can deploy 16 feet of 15mm Romans, and I have done it. I would have to piece together a Carthaginian list out of parts from several other armies. They have never interested me, and when I look at the list, nothing stands out as a game winner. It says much about Hannibal's brilliance that he could take this army composed of disparate parts and work it as a whole, not just to function, but to win against the premiere force in the world.
I have to say, though, the lists for the Carthaginians just suck. Not enough of anything except Gallic warbands to matter. And those are totally overwhelmed by Roman infantry. +1 vs +2 on contact. Taking 3 hits vice 4. This is somewhat mitigated by Furious charge doing extra damage on the turn of contact but after that it is down to even up rolls and Roman Armor.
Editor's Note: I have been adjusting the pictures to try to present the most informative views. Mainly by cropping to the region of interests and magnifying the picture. I am still working out the kinks in this process. But these pictures are a bit smaller than I would like. You can still double click on them and get "Original Size", and while bigger, they are not as big as I would have liked.
Other Notes:
When you see a word bubble "Ouch", this implies a missile hit, except on turn 2, which was a mistake.
"XX" implies a unit killed in that location on that turn.
"????" is an ambush marker, and so it is unknown at this time.
Scores are presented in a confusing manner. This is because it is measured in number of points towards the demoralization. If I say the score is 15-8 in favor of Rome, that means the Carthaginians are have 15 points their demoralization level of 23, while Rome has 8 points towards their demoralization level of 22. But saying 15-8 is just more intuitive.
Not all actions are commented on. Like units chasing lights. Lights don't matter much and don't rate much commentary. Except for Illyrians. If they had lived, they would be the MVP's of the game. Oh...Spoilers!
The Romans are deployed in a solid line of 10 Legionary and two Gallic Heavy Foot. They outnumber my Heavy Infantry by 2-1, and their flanks are well secured. |
The Cunning Plan:
Turn 1:
A general advance is ordered. The advance is limited by both enemy lights and poor command dice rolls.
The Romans see through the plan immediately. They pull back their exposed flank, and send forth the Illyrians to harass the Carthaginian Elephant command. |
Turn 2:
More general advance, and into the field we go. On the right, the Gallic warriors charge the Illyrians, who stand.and receive the charge. There was a chance if they evaded, that they would go of the board. The Gauls are surprised at this and tripping over their feet, disorder themselves. |
Romans advance save their impetuous Gauls. Ray didn't realize that foot impetuous are not required to charge mounted troops. |
And the Illyrians, lightly armed and armored, disperse their Gallic opponents.
The score is 3-0 in favor of the Romans.
Turn 3:
On the left, Punic Cavalry has turned the flank of the Roman Line. However, they cannot take advantage of it due to being ZoC'd by the Extraordinarii in the field. |
Turn 4:
All that maneuvering, and in the end it's just a front to front smashup. Romans win the dice offs, 5 out of 8 fights. |
The score is 10 to 4 in Romes favor.
Turn 5:
Carthaginian Heavy Infantry begin to die but they are not going alone. Contrary to the lower right notation, the score is 14-9. |
Turn 6:
Elephants are gone, but they were a throw away anyway. The Roman left flank is turned. The score is 19-17, in favor of Rome. |
Phil, How do you like TTS for L'Art de la Guerre? Who set it up?
ReplyDeleteIt would be nice to get in some games even if we are not using minis.
thanks
Dale
TTS is very awkward to use. But it does work. I have instructions on how to set it up on a word doc with pictures I can send you.
ReplyDeletePhil, would you please send me the materials as well? Thanks.
DeleteSure Jay, what is your email?
DeleteJstone6487@aol.com. Thanks
DeletePhil,
ReplyDeleteIf I could get them that would be great. dmickel@gmail.com
thanks
Dale
Sent
DeletePhil, Sorry that is the wrong address. micman100@gmail.com
Deletethanks again
Dale
Sent again.
Delete