Rules Set: L'Art de la Guerre
Theme: Open Tournament
Players: Phil Gardocki playing Burgundian Ordinance
Bill Cambell playing Free Company
The Forces:
Burgundian Ordonnance |
Commanded by
Lawrence, the Competent, his brother
Darryl (Which turns out to be French in origin) the Competent and his other brother Darryl , the Ordinary, and somewhat unreliable.
5 1/2 Heavy Spearman 1/2 Longbowmen
3 Foot Knights
3 Men-at-Arms, Heavy Knight, Impact, 1 Elite
2 Light Cavalry, Crossbow
2 Demi-Lancers, Heavy Cavalry Impact
2 Handgunners, Elite
2 Crossbow, Mediocre
5 1/2 Heavy Spearman 1/2 Longbowmen
3 Foot Knights
3 Men-at-Arms, Heavy Knight, Impact, 1 Elite
2 Light Cavalry, Crossbow
2 Demi-Lancers, Heavy Cavalry Impact
2 Handgunners, Elite
2 Crossbow, Mediocre
Breakpoint of 20
This will be the second run of a brand new army. The army, not the figures, which is a remounting of spare Swiss and Anglo-Irish figures. With a couple recently purchased knights and spearmen. All freshly flocked and ready to go.
This will be the second run of a brand new army. The army, not the figures, which is a remounting of spare Swiss and Anglo-Irish figures. With a couple recently purchased knights and spearmen. All freshly flocked and ready to go.
Free Company (derived from photos and memory and has zero chance of being accurate)
1 Knight, Heavy, probably impact, elite
1 Men at Arms, Heavy Cavalry Impact
5 units of Longbowmen
2 units Crossbowmen
5 units of Heavy Swordsmen, possibly armored, 2HW.
1 unit of Medium Swordsmen Mediocre
2 Light Infantry Javelin
2 Light Infantry Firearm
3 Foot Knights, some elite
Breakpoint of 221 Men at Arms, Heavy Cavalry Impact
5 units of Longbowmen
2 units Crossbowmen
5 units of Heavy Swordsmen, possibly armored, 2HW.
1 unit of Medium Swordsmen Mediocre
2 Light Infantry Javelin
2 Light Infantry Firearm
3 Foot Knights, some elite
The Board:
The Free Company win the initiative and elect to attack in the plains.
This looks like Crossbowmen, a cavalry and a knight. |
Longbow in front, swords in the back. |
On their right, more longbow, and what looks like Heavy Swordsmen, and Foot Knights. |
In the gully, 2 ambushes. It's amazing what you can pack in those wagons. |
On the right 8 units of foot. Half Spear, half Longbow, interspersed with foot knights. |
The scenario is Hannibal is crossing the Delaware river on
Independence Day to catch the Queen Boudicca ’s Grenadiers, which were recovering from Boxing Day, by surprise in their
barracks.
|
Seeing nothing before them, the Free Company's right flank stars veering left. |
Their center marches straight forward. |
Their left flank longbowmen march boldly into the nearby field. But their heavy infantry can only advance a short bit as it is hampered by heavy foot and command points. |
Out of the gully, and explosion of activity. Darryl, the Competent, rolls a 6 for command points. Light horse, Demi-Lancers and Heavy Knights climb out and form up. |
Darryl, the Competent, and somewhat unreliable, advances his crossbowmen to support his brother. |
Lawrence holds back his line. He is not in a hurry to assault the field, and Darryl's Knights should be able to destroy their foes, then turn the Free Companies flank. |
Free Company's crossbowmen vector off to intercept the Burgundian Light Cavalry. Their Knights, understandably, hold back |
Their Longbowmen make a right turn to support their suddenly out numbered knights. |
Their foot troops line up, but its seems now both sides are waiting on this flank. |
Darryl's Demi-Lancers advance to charge reach, supported by the Heavy Knights. |
Darryl's Crossbowmen advance to cover the flanks of the knights. |
Lawrence see's an opportunity to take advantage of his numbers on the right. |
The commander of the Free Company sees an opportunity here to engage just the Burgundian Demi-Lancers. He has both flanks and knights verses cavalry, and pulls two wins. |
The rest of the Free Company just form up and watch the show. |
Daring Lawrence to go for the gap twixt the field and the river. |
Darryl counter attacks. His lights flank charge enemy crossbow, but are rebuffed. One Demi-Lancer is dispersed, but the Free Company commander is now engaged by Heavy Knights. |
Not much action in the center. Both sides content to shoot it out and wait for the flank battle results. |
Lawrence continues to advance his main line. He is out of charge reach, but well within bow range. |
The Free Company have 4 points towards their breakpoint of 22
Turn 4:
The Scrum on the left continues. Crossbowmen disperse the Light Horse, and advance on the flank of the demi-lancers. |
To take the pressure off of their line, the free company swordsmen charges the Burgundian Knights. |
On the far right, the Free Company closes the gap. |
The Burgundian left crumbles quickly. The only high point is successfully taking the Free Company commander in the flank, then to muff the die rolls for only a disorder. |
The center units begin to close. Burgundian missile fire is finally becoming effective. |
With the benefit of armor, 2 handed weapons, a disordered enemy unit, and a flank support, the Burgundians foot line charge! And down the line they have defeat after defeat. |
The Free Company have 6 points towards their breakpoint of 22
Turn 5:
Free Company foot troops charge the elite Burgundian Knights in the flank, rescuing their leader from an uncertain fate. Two other Burgundian Knights are destroyed. |
The Free Company have 6 points towards their breakpoint of 22
A Free company bowmen unit is dispersed by Burgundian archers. |
The Free Company have 7 points towards their breakpoint of 22
Lawrence's foot troops suffered an early defeat, but are rallying. |
The Free Company have 8 points towards their breakpoint of 22
For Darryl's proud cavalry, it is all over but for the dying. |
His other brother Darryl, is taking his time. He has turned the flank of the Free Company foot, and has lights to go into the field. |
The Burgundian Ordonnance have 17 points towards their breakpoint of 20
The Free Company have 9 points towards their breakpoint of 22
Turn 6:
Brave crossbowmen advance. Darryl's last unit is a Light Horse, Crossbow. |
For Darryl's last knight is surrendered, and Darryl with it. |
The Free Company have 9 points towards their breakpoint of 22
What a ruddy awful mess. |
A bit of desultory missile fire to end the game. |
The Free Company have 10 points towards their breakpoint of 22
But there is such a thing as pride. Lawrence continues to fight, destroying his opponent after the game was called. |
The Free Company have 11 points towards their breakpoint of 22
There are a thousand lessons in defeat, and none in victory. So to does this fight. The Burgundians had many advantages, and failed to exploit them.
The first was the successful ambush. Hiding 7 cavalry in the gully worked fine. The Free Company advance an inferior force which should have been destroyed. But in my eagerness, I disjointed the movement forward, allowing the Free Company to defeat the command in detail. Also, I left the gully with the Knights on the right vice left. I did this because they were more resistant to the Longbows, but in the end, it meant they never engaged the Free Company horse where they could have won.
I should have taken my time. Better a good engagement a turn later, then a bad one a turn early.
On the right, the forces charged a turn early as well. Better to let the longbow continue their work. But that charge was due to the disaster occurring on the left. I needed to get something going. Then muffed four combat rolls in a row.
The center worked well. It had a numeric disadvantage, but played well. Distracting shooters and actually winning the exchanges. In another turn there would have been flank charges and more distractions.
Great game. I read the rulebook several times but I just cannot figure it out. Maybe it's me but I think The rules are very complicated and the wording is bad. I wish I could do a introduction battle somewhere.
ReplyDeleteWhere do you live? I have about 300 readers, and I am sure someone lives near you. As to the rules, I am too familiar with them to offer an opinion on their readability. They are written in French, and translated by a committee of English speaking french and French speaking Englishmen.
ReplyDeleteSo many beautiful troops...and camps, great looking game!
ReplyDelete