Location: Regency at Providence Community Center, Phoenixville, Pa
Event: Providence Gamer's Game Knight
Players: Phil Gardocki, playing King Porus
Bruce Potter, playing Alexander the Great
Game System: L'Art de la Guerre, about 120 points per side.
120 point games take about 90 minutes to run, so there was a quick shuffle, from the previous game, and back into the fray go Porus and Alexander.
The Forces:
Classical Indian (list 79)
King Porus, Competent and Prince Porus, Competent
2 Elephant, Elite
4 1/2 Medium Swordsmen, 1/2 Bowmen
4 Heavy Chariots, 2 Elite
1 Medium Cavalry, Mediocre
Breakpoint of 11
1 Medium Cavalry, Mediocre
Breakpoint of 11
Alexandrian the Great (list 40)
King Alexander the Great, Strategist, and Stavros, Brilliant
2 Thracians, Medium Swordsmen
1 Spartan Hypaspist, Heavy Spearman, Elite
1 Thracian Scout, Light Infantry Javelin
2 Macedonian Pikemen
1 Hoplite, Heavy Spearman
1 Cretan Archer, Light Infantry Bow
2 Hippakontistai, Light Cavalry Javelin
2 Scythians, Light Cavalry, Bow
2 Companians, Heavy Cavalry, Impact, Elite
Breakpoint of 15
The Board
After a beer, and a discussion on what went wrong, Bruce and I had a redo of the previous game. You gotta love small battles.
Turn 1:
This time, the terrain fell dramatically better for the Indians. Getting one piece is 100% better than getting none. The road doesn't count as terrain.
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In this game Stavros's Cavalry is kept on a short leash. |
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The Indians were somewhat spread out. Alexander has the advantage being the attacker, and King Porus didn't want to have a hanging flank. |
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The Pike block does a double march, and the light horse redeploys behind the lines. |
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Prince Porus swings his chariots wide, but holds his elephants back. (having 2 command points will do that to you.) |
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King Porus advances and slides left, while sending his chariots on a wide flank as well. |
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Not to be outflanked, the Companions track Prince Porus's chariots. |
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While the Pike cant their lines to face the divided formations of King Porus. |
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Faced with near one on one fights, Prince Porus holds his chariots back. |
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But vectors his elephants in on the Pike block. |
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King Porus is content to let his archery do the work for now.. |
The Indians have checked the Companions, and are content to let the archers go at it. It will be 2 full turns before the pike can engage, and that is a lot of shots.
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Stavros is not happy with the status quo. He recalls two of his lights, and charges with his companions. It was an even fight, with even dice. Both sides take a disorder. |
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The Pikemen halt. They see the (rather obvious) trap if they advance, and they can wait till Stavros's wins, and roll up the Indian flank. |
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However theirs hopes are misplaced, as one Companion is destroyed, and the other (with Stavros included) fails to destroy his opponent. |
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Stavros isn't going to give Prince Porus a chance, and disengages from the unfavorable fight, even if it means he must suffer bow fire from the field. |
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Indian Chariots are impetuous, and so this charge cannot be avoided. But this time they have support. |
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While bow fire hasn't proven to be all that effective, there is no reason not to continue with it though. |
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Mediums charge, Lights evade, until the Lights realize the Mediums are fighting at a zero with two hits left, and the Lights have a javelin. |
Turn 5:
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But fortune can change quickly in a small game. Stavros gets a 6-1 die roll, destroying a chariot, conforms the other, with flank support. |
The Indians have 4 points towards their demoralization level of 11
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And a reverse 1-6 dice pairing on the other flank, destroying a Greek Light Horse, disordering another. |
The Greeks have 8 points towards their demoralization level of 15
The Indians have 4 points towards their demoralization level of 11
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Indian archers take another light horse in the rear, and destroy them. They had their front edge in contact with the chariots, and so, could not evade. |
The Greeks have 10 points towards their demoralization level of 15
The Indians have 4 points towards their demoralization level of 11
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On the right flank, the chariots are given the "Weapons Free" order, and run over the Thracians. |
The Greeks have 12 points towards their demoralization level of 15
The Indians have 4 points towards their demoralization level of 11
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Prince Poro's elephants leave the safety of the field and threaten the right flank of the pike block. The trap is set! |
The Greeks have 12 points towards their demoralization level of 15
The Indians have 6 points towards their demoralization level of 11
And the clock runs out, or the sun sets, or the constables show up inexplicably between the combatants. The result is a winning draw for the Indians.
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