A Headless Body Production
Venue: Fredericksburg Expo & Conference Center
Event: Historicon's L'Art de la Guerre's Medieval Tournament, Round 1,
Players: Phil Gardocki running Anglo Irish
Walt Burgoyne, running Berber.
Game System: L'Art de la Guerre, 200 points per side.
Theme: Medieval. No Heavy Knights, No Foot Knights, No Elephants.
The Forces:
Anglo Irish: Commanders Larry, Darryl and Darryl, all barely competent.
4 Galloglaich, Heavy Swordsmen, 2HW (elite)
2 English Longbowmen (elite)
2 Medium Knights, Impact (elite)
4 Longbowmen
2 Irish Nobles, Heavy Cavalry
2 Light Cavalry, Javelin
2 Kerns, Light Infantry, Javelin
2 Irish Foot, Javelinmen, Javelin
Breakpoint...21
Berbers, you see one, you have seen them all. They all look alike.
Breakpoint...22
The Board:
The Anglo-Irish win the initiative and elect to defend in the mountains. They select a 2 steep hills, the impassable and a gully. The Berbers select a road and a hill. The impassable, gully and a hill are on the Berber side of the board. Two steep hills are on the Anglo-Irish left flank.
Deployment:
The Berbers set up most of their forces on their extreme right flank. On their left are 3 Light Horse and an ambush marker.
The Anglo-Irish have one of their "Swiss Army Knife" commands on the left, with 4 units in ambush behind a hill. The other "Swiss Army Knife" command is on the right with several fortifications. In the center are 8 units, Galloglaich and Longbow.
Turn 1:
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Staking out a claim on Stonehenge. |
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The Anglo-Irish commander has not done his research. He was expecting a whole lot more cavalry, not all those foot spear. |
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A very small command in shadow of Cerro Las Minas. |
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Drastic overkill awaits them. |
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The Anglo-Irish center is facing a lack of enemies. |
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The left is none to happy though. |
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The view of the Gods. |
Turn 1:
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Ok, that is an unpleasant surprise. 4 Medium Camels hiding in the ditch. |
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The rest of the Berber Army are moving and sliding. |
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Another ambush is revealed. |
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Javelinmen at the barricade, Longbow on the hill. |
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The Irish right flank is trying to even out its lines. |
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But there is only so much you can do with one command point. |
Turn 2:
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Darryl joins the left barricade, to help with the rallies. |
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Berber LC attack, and draw blood. The Camels stop just out of range of the Longbow. |
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Anglo Knights charge, running off one Berber LC, but the other stands fast, destroying the Irish Light Horse. |
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There is a long line of heavy foot coming down the pike. Time for the other Irish Light Horse to charge, if only to get out of there. They miss contact by about 1/4 inch. |
Turn 3:
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The Camels charge, running down a Longbow unit and damaging the Knight. |
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But the Berber left is taking a lot of hits from missile fire. |
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The fight for the hill is one the Irish cannot win, but can they get away from it. |
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The Irish left flank is not looking good. There is quality there, elite Longbow and Knights, but the camels cancel that advantage with panic. |
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On the left however, despite their numerical advantage, the Berber main line is being held up by excellent shooting. |
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We can't hold the hill, but we can make you bleed for it. |
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One of the dead horses was the Irish Light Horse, the other the Berber LH that trapped it. |
Turn 4:
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Two Berber Camels destroyed, traded for the Irish Nobles Heavy Cavalry. |
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The grand melee in the center. Mostly goes in favor of the Galloglaich. |
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Elite Longbow should be able to take Berber Light Horse, but not this time. But this takes the pressure off of the Anglo Knights that the Berbers were flanking. |
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Clan O'Lyre has 3 hits. Next to them Clan Jordan has caused 3 hits. The boys from Ulster destroyed their foes with the help of a flank charge of Longbow. |
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The Berbers climb the hill. The Irish Nobles are lining up a shot to save Clan O'lyre. |
Turn 5:
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Bad die rolls and finally a rear charge, the Anglo Knights breath their last. |
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The Irish Nobles, true to the end, never get their charge in as the Anglo-Irish hit their break point. |
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Final score 21-13.
A rather pathetic performance.
My main problem was not understanding the character of my opponents army. I was deploying to deal with a mostly cavalry army. And instead faced a primarily infantry force. His force of horse and camels was larger than mine but not but much. I should have been in a line, and marched up the the impassable taking on all comers. Instead I was trying, and failing to piece it together with low command point rolls.
On the left, I realize the hill battle was not going to go my way, but once again the lack of command points to deal with it. Often my decision was do I rally off a point, or move a unit. Still a tough choice.
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