A Headless Body Production
Venue: Walt's house
Event: Weekend at Walts
Armies: Anglo Irish played by Phil Gardocki
Communal Italians played by Walt Leech and Kevin Swanson
Game System: L'Art de la Guerre, about 200 points per side.
Theme: 15mm Feudal Era 1000-1299 AD, Lists 134, 148, 151, 172-218 and amended as follows: no elephants, no Heavy Knights, and no foot Knights.
The Forces:
Anglo Irish: Commanders Larry, Darryl, and Darryl (all Competent)..Venue: Walt's house
Event: Weekend at Walts
Armies: Anglo Irish played by Phil Gardocki
Communal Italians played by Walt Leech and Kevin Swanson
Game System: L'Art de la Guerre, about 200 points per side.
Theme: 15mm Feudal Era 1000-1299 AD, Lists 134, 148, 151, 172-218 and amended as follows: no elephants, no Heavy Knights, and no foot Knights.
The Forces:
6 Longbowmen (two elite)
2 Kerns, Light Infantry Javelin
4 Galloglaich, Heavy Infantry 2H Sword (elite)
2 Light Cavalry, Javelin
2 Irish Foot, Javelinmen
2 Anglo Medium Knights, Impact (elite)
2 Irish Nobles, Heavy Cavalry
5 Fortifications
Communal Italians: Commanders Giancarlo Minotti (the Brilliant), Giangalleazzo Liberti(merely Competent), Randolpho Raisuli (also merely Competent).
2 Communal militia spearmen, pavise
2 Halberdiers, swordsmen, 2HW
6 Communal militia spearmen
2 Mixed Hi spear / LMI crossbow
2 Communal crossbowmen, pavise
2 Light infantry bowmen
2 Italian knight, impact (Elite)
2 Light Horse Crossbow
The Board:
Kevin had noted my comfort level at defending in the plains, having read my battle reports from NJ Con and observing the two previous games that day. Or, it could be that I had my terrain picks out before the initiative rolls were made. So far, every game, I was defending in the plains, and won 4 out of 5 games. So, he decided to throw me a curveball, and have me defend in the woods instead. The end result was in the Anglo-Irish deployment zone was a a gully, a wood, and a wooded hill. Very tight quarters.
Deployment:
The gap between the wood and the wooded hill was just 5 units wide. So the Irish deployed bowmen on the wooded hill and placed ambushes in the gully on the right, and wood to their left.
Turn 1:
Minotti commands his Italians to race across the board. |
Unmanned fortifications, and an ambush. The Italians know something is there, but what? |
On the right, the Raisuli directs his Medium Foot to ignore the ambush in the gully and run forward. |
Liberti decides that there is no percentages where he is deployed and leads his Knights behind the lines. |
The Irish Light Horse take a hit. |
The other ambush is revealed. The Longbow take a hit in the missile exchange. |
The first kill. |
A poor picture. The Javelin armed Kerns charge the Italian Bowmen and score a hit. |
The Italian Light Infantry is killed, but the trade off was an Anglo Longbowmen. The hill is not looking secure. |
The Anglo-Irish Longbow sweep too much longer than expected. And with
the redeployment of the Italian Knights it was somewhat pointless. Now
it was just an effort to get them into any useful position.
Exploiting a gap in the forts, and the exposed flank, the Italian Light Horse charge! Despite their advantages, the dice rolled unfavorable, and the Light Horse took a hit. |
The Anglo-Irish Foot turn, but do not score. The Italian Spearmen begin their final approach. |
The Italian Light Horse decides to disengage. One of them was destroyed by Longbow fire as they fled. |
The fight on the hill is going totally the favor of the Italians. |
The wooded hill is mostly cleared, and totally in control of the Italians. |
More poor pictures. This is the third game, and I am getting tired. This is the Anglo-Irish left flank. Shooting from the Longbow is being felt against the Spearmen. |
The Anglo-Irish have turned the Italian right flank as well. The Italian Light Horse evaded away, exposing the Knights to Longbow fire. |
The Anglo-Irish right flank has been turned as well. Units are dying everywhere. |
The Italian Knights, after spending most of the game trying to become the reserve force, winds up being where it didn't want to be. In range of 3 Longbow units, 2 of them behind barricades. |
Generals are all in for this melee! Spearmen are dropping! Knights are charging! Despite the Anglo-Irish losing their right flank, the score is about 16 up. |
What went wrong? Part of the problem is I thought I had superior terrain friendly troops. Just because they can go in the woods, doesn't mean they can fight in the woods. Most of my woods troops are Longbowmen. The others are Javelinmen. I have a lot of terrain friendly troops, but they are not very combat worthy.
At the beginning in the "terrain adjustment" phase. I closed the gap of the woods to the wooded hill. Giving me no maneuvering room for my Cavalry and Galloglaich. That restriction gave my opponent all the information he needed. He knew exactly where I was going to be and took his time lining up the shots.
On the right flank, I didn't know I could put any troops in the ambush. As it was 5 IU's from the edge I put in a Longbow and the Kerns. The Kerns within the 4 IU limit and thus a legal deployment. Now I realize I could have put anything there. I should have but the Longbow and 3 horse units there. Knights coming out of the Gully against Medium Infantry, and supported by Longbow? That would have been a different story. Even if my battle was defeated they would have gone down fighting instead of useless maneuvering around the corner.
On the left, I spent too much effort trying to swing around two Longbow units. They did get there but it could have been done more efficiently then traveling through the wood. A lot of command points for little gain.
On the other hand, despite my errors, it was a close game. Not bad against two opponents, both of which "had read my book".
Another great report Phil. I agree that had your cav been in the gully as an ambush the Italian medium foot would have had their hands full
ReplyDeletePhil, you are fast becoming the US version of Madaxeman. Great job.
ReplyDelete