Location: 97 Sunfield Ave, Edison NJ, 08837
Event: NJ Con's Fire in the East
Players: Phil Gardocki, playing the Anglo Irish
Joe DiCamillo, playing Abbasid Arab
Game System: L'Art de la Guerre, 200 points per side.
It's the second round of a L'Art de la Guerre tournament at NJ Con's Fire in the East convention. The first round went well, and after a great, no, good, no, mediocre lunch. I was eager to start again. Despite winning the first round I am thinking it is more a fluke than anything else. Since winners are pitted against winners, in theory, I would be playing the one of the best players in the tournament. Joe DiCamillo did finish 2nd for the day, so I was right.
The Forces:
Abbasid Arab: (there is some guesswork here)
4 Light Foot Bow
6 Cavalry, various qualities
8 Light Horse, some Impact, some Bow.
2 Heavy Cavalry Impact
6 Medium Foot "Mixed" units.
Anglo Irish: Commanders Larry, Darryl, and Darryl.
6 Longbowmen (two elite)
2 Kerns, Light Infantry Javelin
4 Galloglaich, Heavy Infantry 2H Sword (all elite)
2 Light Cavalry, Javelin
2 Irish Foot, Javelinmen
2 Anglo Medium Knights, Impact (both elite)
2 Irish Nobles, Heavy Cavalry
5 Fortifications
A
note on the organization of the Anglo-Irish Battles. Battles was the
term applied to commands in Medieval times. The main Battle, lead by
Larry, who is a competent general, has 8 units in it. The 4 Galloglaichs
(Gaelic for Young Foreigners) and 4 longbow.
The other two battles, each lead by Darryl, also a competent general, contain a
Longbow, a Kern, a Light Horse, a Javelinmen, a Knight and a Heavy Cavalry. 6 units,
all very different. The thought here is no matter what the terrain is, there is
a something here that can deal with it. Not enough force to win, but with proper
team work enough to avoid losing. I am regarding these Battles as "Utilitarian". Though, Walt Leech has now christened them "The Swiss Army Knife" command.
Hopefully it will confuse my opponent long enough to bring the first Battle into the fight to win the game.
Hopefully it will confuse my opponent long enough to bring the first Battle into the fight to win the game.
The Board:
The Irish lost the initiative and the Abbasid decided to attack them in the plains. The Irish were required to take a field, and selected 2 plantations, a hill, and the road. My opponent took a gully and field. His field was in the center of his muster zone, a plantation on the Abbasid left. In the Anglo Irish rear was a gully on the left, a plantation in the center and a field just right of center. The hill was well placed in the center of the Anglo Irish muster zone.
Deployment:
The Abbasid's seem to be presenting a strong right force of 5 Light Horse and 4 Heavy Cavalry. Their center is 6 Cavalry supported by 4 Light Infantry. Their left is their weakest Battle, with 3 Light Horse and 2 Cavalry.
The Anglo-Irish have their identical 6 unit commands on the left and right, while in the center only 4 Longbow can be seen. Four Galloglaich units are hiding in the ambush marker behind the hill.
The Abbasid right and center. |
The Abbasid center and left. |
The Anglo Irish right. The ambush marker has a Kern Light Infantry unit in it. Since I am facing a lot of Light Horse I am keeping my own Light Horse tight in the line. |
The Anglo-Irish left. Like the right, I am keeping my Cavalry units tight in the line. Off panel to the left is an ambush marker. This becomes important later. |
The Anglo Irish center. Half of the Battle is visible, Longbows and fortifications. Behind the hill are 4 units of Galloglaich, which cannot be seen. |
The Abbasid's move out on both the left and center. On the their right Light Horse moved out, but the the heavier Abbasid Cavalry held firm. |
The Galloglaich are pulled from ambush and ascend to the hilltop. The Longbow abandon their fortifications and start shooting at the Light Infantry. |
The Irish left and right hold firm awaiting an opportunity. |
Abbasid Light Horse charge! Followed with support from the next tier of LH. Using their speed and maneuvering advantages to wrap around the Irish Javelinmen. Which will then wrap the Longbowmen. |
Turn 4:
Joe admitted afterwards that the ambush totally derailed his plan of attack.
The Arab Foot command sensing it is needed, move forward again. The Galloglaich leave their hill to both challenge the Arab foot, and sweep up the LI. |
This is a poor picture, sorry. The Arab foot continue to fire their bows, scoring a hit on the Red Longbow unit, but receiving a couple hits in return. |
The Galloglaich from Ulster, Stafford and Clan Ramsay charge! They expected little resistance, but the Arab foot was made of sterner stuff. |
The Abbasid Cavalry continue their attack. Going all in with their General, and taking both the Anglo Knights and Javelinmen from the rear. |
The Arabs lost a Heavy Cavalry to the Longbow, but traded it for an Anglo Knight. |
At this point the Abbasid Arabs had reached their break point of 25 to the Anglo Irish 12.
Enjoying your picture-heavy narratives. Confess that I am tempted to try the Anglo-Irish army out now that I've read about it and its success on the table top. However, I have a number of ADLG training exercises scheduled, so I probably won't get to the Anglo-Irish until mid August, if even then. Not that you asked, but I've interrupted a refight of Mons Graupius using different sets of rules as my interest has been captured by ADLG. I see that Picts are in the army list. Hmmm . . . Thanks again for the entertaining and informative reports!
ReplyDeleteYour very welcome. I went with the picture heavy format because the technology supports it, and a strictly text description of a battle takes 8 hours to write. There are several of them on the blog from years gone by.
ReplyDeleteGreat batrep and of particular interest to me as I am currently painting an Ayyubid army for ADG.
ReplyDeleteCheers, Ross