A Headless Body Production
Venue: Ferrell Fire Hall, Monroeville, NJ. Where 5G goes to die.
Event: Kozcon ADLG organized by Don Manzer.
Players: Phil Gardocki running Scots Isles, list 187
Al Kaplan running MedEvil Germans
Game System: L'Art de la Guerre, 200 points per side. Round 1
Scale: 25mm
KozCon is held in memory of our good friend and avid gamer Dave Kozlow who passed away in 2012. If you've ever had the opportunity to play in one of his many games at HMGS events you know that he was not only a great person but also a notable credit to our hobby. In light of Dave's five year battle with cancer ALL proceeds from KozCon are donated to the American Cancer Society.
There has been a lot going on in House G, and I have not spent any time thinking about Kozcon. Until the requirement of a list pre-check came by. What to do? Just use the same list as 18 months ago!
Now to see what went wrong with those games. I know, this is in the wrong order.
The Forces:
The mEvils were commanded by C-in-C, the Competent. His subordinate, Leer Gelassen, the Competent. They brought a Swiss mercenary company, commanded by, Gebetbuch des Niklaus Meyer zum Pflmeil*, famous humanist and holder of the philosophers stone. In his early career as a military man, he as regarded as Ordinary, and Included.
4 Männer mit Waffen, Heavy Knight, Impact
1 Mounted Handgunners, Medium Cavalry, Firearm
1 Lancer, Heavy Cavalry, Impact
2 Bewaffnete Männer zu Fuß, Foot Knight (OK, I'm laying off the German Translations here)
5 Pike, 2 Elite
2 Halberdiers, Heavy Sword, PoleArm
6 Militia, Light Infantry, Crossbow
2 Swiss Hand gunner, Light Infantry
The Scots are commanded by MacLeft, MacCenter and MacRight. All are considered Competent, and easily replaceable.
14 Islemen, "Eileanaich", Heavy Swordsmen, 2HW, some are Elite, some are Mediocre
4 Highland Archers "Boghadairean Gàidhealach" (no, I'm going to pepper the report with that) Medium Swordsmen, Bow
2 Levy, "Sgum"
2 Irish "Gaisgich Èireannach", Medium Sword, 2HW
2 Light Infantry, Bow, An fheadhainn òga
Breakpoint of 24
* a "No Prize" for anyone guessing the pop culture reference here.
Display Conventions: When you see a word bubble like "Ouch!" or "tha sin a' goirteachadh!" or "Auc!" or "Mah poofy culur bahookie", this implies a disorder from missiles. Letters in parenthesis represent some value change for the specific unit. For commanders it is s for strategist, b for Brilliant, c for Competent and o for Ordinary, u for unreliable. For troops it is e for Elite, and m for Mediocre. Other abbreviations, Hvy Heavy, XB Crossbow, LB, Longbow, Jav Javelin, 2HW 2 Handed Weapons, B Bow, Kn Knight, HKn Heavy Knight, HC Heavy Cavalry, Md Medium, Sgt Sergeants, LC Light Cavalry, Chr Chariot, Cat Cataphract, Pa Pavise, LI, Light Infantry, HG Hand Gun, FKn Foot Knight, Hvy Spear, Heavy Spearmen.
Inappropriately capitalized words are used to highlight terms that are specific to the game. For example Brilliant, Competent and Ordinary have specific game values for the commanders.
"XX" implies a unit killed in that location on that turn.
Any inaccuracies and vagueness as to specific units is to be regarded as fog of war and should be considered as part of the fun.
The Board:
The mEvil's win the initiative and elect to attack in the Mountains.
Deployment:
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| The terrain as it was laid. |
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| After adjustments. Swamp Castle is placed in the deep and foreboding swamp. |
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| The Scots camp is somewhat mobile. |
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| An overview of the deployment. |
Time for a quick bio break and walk around to take pics of other boards.
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| A lot of elephants showed up today. |
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| A whole lot of elephants |
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| Mats stored for 18months are maintaining their creases. |
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| The mighty Bedouin camel corps. |
Turn 1:
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| The Germans double march their foot troops by the loch's edge. |
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| Their Swiss ally is having some command difficulties, and advances just one phase. |
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| Their knights keep pace with the Swiss. Their lighter horse probes for weakness between the steep hills. |
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| MacLeft has no incentive to move. |
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| MacCenter's flank is well secured. Highland archers loose arrows, disordering a troop of knights. |
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| MacRight's Irish are ready to receive the German horse should they try to shoot the gap. |
Turn 2:
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| German foot advance behind their crossbow armed milita, and loose quarrels. |
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| The Swiss pike line up on their German brethren. Their knights aiming for the gap between the hill and the battleline |
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| The Scots charge off the militia |
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| The main battle lines are about 2 sheeps bottoms apart. |
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| With their right flank is well secured, MacLeft begins to shift his Irish to act as reserves for MacCenters battle. |
Turn 3:
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| Another quick pass on the tables. Very nice looking Assyrian Chariots. |
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| Elephants here are not in a hurry to close. |
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| The Germans are not going to let the Scots catch their breath. They lower pike and charge! Against Clan MacLeft, the Germans win 2 impacts, while the Scots win 3. |
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| Clan MacCenter has worse luck. One Warband is routed on contact. Clan Jordan barely resists a knights charge. |
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| The remaining German horse postures before the Boghadairean Gàidhealach on the hill. |
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| The wily Scots pull a fast on on the German tourists near the loch. Striking them down while they were looking for the Loch Ness Monster. |
The battle is not one sided. One clan was routed by German Halberdiers.
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| Clan Jordan is trod into the dirt by iron shod hooves. A band of Boghadairean Gàidhealachcharges off of the hill knight, routing a knight. |
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| The Irish's route is blocked by Scots Young Men reserve. |
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| Taking the score for the Germans to 12 of 22 |
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| To the Scots 10 of 24. |
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| A picture of the German CIC. A magnificent banner. |
An animated version of the Banner created by Walt Leech.
Provided without consent.
Turn 4:
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| German Foot Knights are routed, but so to are Sir Robin and his minstrels. |
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| The Swiss commander, included blue pike, left, rout a Scot's warband. MacCenter, under the banner of Clan Ramsay (green) continues to press the German knights. A brother Knight charges the Highland Archers in the flank, but they manage to hold on! |
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| The German score is now 14 of 22 |
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| To 13 of 24 for the Scots |
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| Clan O'Lyre charges in to support the Knights that say nee! |
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| Unable to get around the Young Men, the Irish try to climb the hill instead. |
Turn 5:
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| A German pike is routed, but the Knights that say nee are now flanked. |
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| The Swiss commander charges into the Scots Levy. MacLeft, under the Ramsay banner, defeated the knights but are now beset by fresh Swiss pike. |
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| The Scots are 6 away from demoralization |
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| The Germans are 5 away from demoralization. |
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| Clan MacLeft has 3 of his bands now pointed towards the center of the German army. Taking a foot knight in the flank. The Knights that say nee face the German halberdiers, with support of the Young men. |
What I am calling Young Men are Mediocre Heavy Sword, but still with 2HW.
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| At the bottom, an Irish warband skirts a young men unit, to ZOC the Swiss commander, who just routed the Levy he was fighting. Clan Ramsay receives support from another levy unit, and is disordering the Swiss Pike it is fighting. |
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| Both sides are now just 2 away from demoralization. |
Turn 6:
At the top of the turn, Al manages to rally one unit, and is 3 away from demoralization.
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| The last German Foot Knight is routed, the Germans are now 2 away from demoralization |
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| The Swiss commander routs the Irish, putting the Scots at their demoralization level |
But wait, Clan Ramsay routs his Swiss pike, putting the Germans at just 1 away from demoralization.
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| The German knights did not want to take chances here, and disengaged. But an errant arrow flies, disordering a militia for a mutual destruction! |
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| The final line. |
Interesting note. Both our center corps had included commanders. And both were the MVP's of the game. The Swiss Commander racked up 7 points in dead and routs. The Scots Clan Ramsay 6 points.
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| The elephants are still going at it. |
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| I am not sure what game this is. I am thinking Guadalcanal. |
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| An unidentified destroyer in the bay. |
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