Venue: Eisenhower Hotel (well, on the property...)
Event: Cold Wars, 2025
Theme: Classic Age, 6 mounted units maximum, Round 1
Players: Phil Gardocki running German, 100BC
Jim Bisignani running Ancient Spanish
Game System: L'Art de la Guerre, 15mm, 200 points per side.
Font: Germania One
The Forces
The Germans, list 91, are commanded by Asterix, the Competent, Obilix, the Competent, and Bastardix, the Ordinary, and somewhat Unreliable.
12 Chatti, "Brave", Warriors, Heavy Swordsmen, Impetuous, 4 are Elite
4 Cherusci, Medium Swordsmen, Impetuous
6 Light Infantry with sharp, pointy sticks
4 Horsemen, Medium Cavalry, 2 are Elite
2 Tencteri Light Cavalry, Javelin
Breakpoint...28
The Spanish, list 90, are commanded by the great Sertorius, a Strategist, and two other Competent Commanders.
4 Veteran Legionaries, Heavy Swordsmen, Armor, Impact, Elite
4 Lusitanian Scutarii, Medium Swordsmen, Impact, Elite
6 Lusitanian Scutarii, Medium Swordsmen, Impetuous
5 Light Infantry, Sling or Javelin
2 Spanish Horsemen, Medium Cavalry, 1 Elite
4 Light Cavalry, Javelin
Breakpoint...25
Impetuous on Impetuous, this game is not going the distance.
Display Conventions: When you see a word bubble like "Ouch!" or "Ouh!", or "¡Ai!", this implies a disorder from missiles. Letters in parenthesis represent some value change for the specific unit. For commanders it is s for strategist, b for Brilliant, c for Competent and o for Ordinary, u for unreliable. For troops it is e for Elite, and m for Mediocre. Other abbreviations, Hvy Heavy, XB Crossbow, LB, Longbow, Jav Javelin, 2HW 2 Handed Weapons, B Bow, Kn Knight, HKn Heavy Knight, HC Heavy Cavalry, Md Medium, Sgt Sergeants, LC Light Cavalry, Chr Chariot, Cat Cataphract, Pa Pavise, LI, Light Infantry, HG Hand Gun, FKn Foot Knight, Hvy Spear, Heavy Spearmen. I tend not to point out Light Infantry, as it clutters the pictures for no real value.
"XX" implies a unit killed in that location on that turn.
Any vagueness or inaccuracies in the descriptions is to be considered is to be considered Fog of War, and is to be considered part of the fun.
OK, the Germania font 'may' have been humorous, but enough is enough, back to Times New Roman.
Oh my. Sifting through the email list and noted two addresses are to dead gamers.
The Board:
The Spanish win the initiative and will attack in the forest!
The Spanish right flank has 4 of their 6 troops of horse, supported by Lusitanian regulars. |
Their loonies deploy dead center. |
On their left, long term Roman exPat's. |
Bastardix with 6 horse take the German left. |
The German center is full of Chatti Tribe. |
With more Chatti and Cherusci on the right. |
OK, read the room here. Only some of the Spanish are impetuous. Most of them are Impact!
The rest of the room... |
Turn 1:
With no shortage of command points... |
the Spanish rush the field. |
No subtlety here. |
It is rare I actually have the edge in quantity and quality in cavalry this tournament. |
Bastardex was deployed in a column and ready to move elsewhere. But the situation looks to his advantage, and he has enough command points to extend the main line of horse.
Asterix calls his Cherusci that were hidden in the woods. His main line advances 3 to within charge reach of the impetuous Lusitanian Scutarii |
And in an amazing display of discipline, the main lines of battle advance in perfect sync. |
Turn 2:
Choking on what he now sees, the Spanish commander recalls his lights, but advances his Scutarii. |
Wait, what turn is this? Top of the second? Units are already dropping dead?
Jim rolled poorly on his command rolls. His fanatical troops are forced to charge. Winning 3, losing 2, tying 1 on contact. |
The Spanish legionaries advance, but were out of charge reach. |
Bastardix pushes his advantage |
Asterix's Cherusci were just behind the flank of the Spanish line and charge. |
Obilix is in a hurry to get into combat. His charges win 2, lose 2, tie 2. |
The Spanish cavalry command withdraws their lights, but commit their medium cavalry to combat. Their Scutarii take up position on the flank. |
Asterix's command has just about finished off his opponents. Having a magic potion will do that. |
The legionnaires continue to fight. But with little gain. On the other hand, the armor they paid for is paying dividends. |
Bastardix is ignoring the Scutarii, and going in for the kill of the Spanish horse. |
Their other Scutarii rushes the Cherusci near the wood. |
The last fanatical Spanish Scutarii is eliminated. The equally fanatical Cherusci is now on the flanks of the Roman Legionaries. |
It hasn't occurred to me until now, but that Cherusci is now engaged with it's 6th enemy unit.
The supporting Scutarii for the Romans have been routed. |
A repeat of Cannae is in the works here.
At the bottom of the third, the score is 22 of 25 for the Spanish |
to 11 of 28 for the Germans |
The Lusitanians flank the German horse. |
Asterix is taking a breather. |
The Legionary cohorts hold their position. |
And hold their score at 22 |
Taking the Germans to 13 |
Bastardix's lights run their Spanish counterparts off the board, for another +1 to the score. His horse takes out the Spanish mediums for another point. |
The Romans have a cohort routed, and two more beginning to crack for +3 towards their demoralization level of 25. |
The final moves involve the Germans continuing to flank the Roman cohorts. |
This was unusual where everything just worked. On the German left, there was an actual superiority of cavalry. If only 4 mediums to 2 with parity of lights, as the Spanish had 2 light horse supporting their infantry directly.
In the center, a small ambush served to divert any flanking attempts by the Spanish on the main German line. The German heavies then were pitted against the Spanish mediums.
And on the right, the Germans stood toe-to-toe with Roman cohorts. And lasted long enough to turn the Roman flanks.
Hi Phil - I might be out of order here - but I think your Cherusci, as they are a different tribe to your Suevi must be an allied command and so must be deployed together ... a bit late now but that's the way we've always played the list (in v.4 anyway). But great reports. Thanks
ReplyDeleteI think you are right. Comes from not reading the second page across the fold.
DeleteThough the requirements listed in that bullet point also means the Light Horse, the Tencteri, also are another tribe. I thought Tencteri was a name of the unit. And it is listed as "Tencteri Only." Meaning no other German named warbands.
I should have run them as Gauls. They can mix mediums and heavies without any conflict.
It's a complex list to get your head around. The Gauls with German allies are good though. The list should also allow the Suevi some Javelinmen historically, not as good as the Cherusci but close. But a great report anyway, as always. Cheers
ReplyDelete