A Headless Body Production
Venue: Eisenhower Hotel (well, on the property. You can see the hotel, if you stand on one leg, and squint...)
Event: Cold Wars, 2025
Theme: Classic Age, 6 mounted units maximum, Round 2
Players: Phil Gardocki running German, 100BC
Jeff Wiltrout running Carthaginian, "In Italy" option.
Game System: L'Art de la Guerre, 15mm, 200 points per side.
Font: Times Roman...
The Forces
The
Germans, list 91, are commanded by Asterix, the Competent, Obilix, the
Competent, and Bastardix, the Ordinary, and somewhat Unreliable.
12 Chatti, "Brave", Warriors, Heavy Swordsmen, Impetuous, 4 are Elite
4 Cherusci, Medium Swordsmen, Impetuous
6 Light Infantry with sharp, pointy sticks
4 Horsemen, Medium Cavalry, 2 are Elite
2 Tencteri Light Cavalry, Javelin
Breakpoint...28
The title, "Hannibal on a Bad Day" just means Hannibal is only Brilliant today. Do not consider it as foreshadowing.
The Carthaginians, list 55, year 𐤉𐤓𐤇𐤒𐤑𐤓𐤔𐤏𐤓𐤌, are commanded by Hannibal, the Brilliant, Bomilcar, also Brilliant, and Getulio, the Samnite.
2 Spanish and Samnite Horsemen, Medium Cavalry
2 Spanish and Numidian Light Cavalry, Javelin, Elite
1 Elephant, Mediocre
2 Spanish Scutarii, Medium Swordsmen, Impact
2 African Spearmen, Heavy Spearmen, Armour, Elite
2 Gallic, Heavy Swordsmen, Impact
2 Campanians, Heavy Swordsmen, Armour, Impact
4 Light Infantry, Sling and Javelin, Elite
1 Triarii, Heavy Spear, Armour.
5 Samnite Warriors and Hoplites, Heavy Swordsmen, Impact
Breakpoint...23
Display Conventions: When you see a word bubble like "Ouch!" or "𐤀𐤉𐤍!", or "AHH!",
or "SMERZA!", this implies a disorder from missiles. Letters in parenthesis represent
some value change for the specific unit. For commanders it is s for
strategist, b for Brilliant, c for Competent and o for Ordinary, u for
unreliable. For troops it is e for Elite, and m for Mediocre. Other
abbreviations, Hvy Heavy, XB Crossbow, LB, Longbow, Jav Javelin, 2HW 2
Handed Weapons, B Bow, Kn Knight, HKn Heavy Knight, HC Heavy Cavalry, Md
Medium, Sgt Sergeants, LC Light Cavalry, Chr Chariot, Cat Cataphract,
Pa Pavise, LI, Light Infantry, HG Hand Gun, FKn Foot Knight, Hvy Spear,
Heavy Spearmen. I tend not to point out Light Infantry, as it clutters
the pictures for no real value.
Inappropriately
capitalized words are used to highlight terms that are specific to the
game. For example Brilliant, Competent and Ordinary have specific game
values for the commanders.
"XX" implies a unit killed in that location on that turn.
Any
vagueness or inaccuracies in the descriptions is to be considered is to
be considered Fog of War, and is to be considered part of the fun.
The Venue:
Having not hosted HMGS for a while, the hotel was moderately unprepared for us. I'm sure the litany of complaints are on the boards somewhere else. Not to promote the Eisenhower over much but...
The bathrooms in the off board area, the "Allstar Expo Complex", were not up to the volume of people there. But they are going to be totally renovated and expanded. Starting the Monday after we left.
The buffet breakfast area was lackluster, but clean. It did have constant 2 or 3 attendants during breakfast.
The dinner offerings in town were outstanding. I had dinner at the Appalachian Brewing Company which has the best root beer I have ever had. And at the Irish Pub, the best meat loaf in many a decade.
The Board:
Hannibal continues to have a bad day and loses the initiative. The Germans elect to attack in the plains.
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His elite spearmen take the point of honor on the right. |
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In the center, he deploys Greek mercenaries and "me too" Italians. |
Makes sense. The center is where the heaviest fighting would occur. As this is the "Hannibal in Italy" list, the Italians are replaceable. Where as the African's are not. The Gauls only somewhat. Northern Italy was still populated with Gallic tribes.
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On his left, Hannibal sets up his command behind his few remaining elephants. |
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The Germans have ideal terrain. Their heavy swordsmen fitting almost perfectly between the terrain. |
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The field by the sea to a lowland marsh center right. |
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Bastardix with all the horse in the German army hopes to turn Hannibal's flank. |
All the terrain fell on the German's side save one field. But the Chatti snuck in over night and pulled the weeds and filled in the divots so it was as flat as the rest of the battleground.
It was pointed out, several times, that the German list required an allied commander due to the mixing of tribes. Mainly the medium sword Cherusci and the heavy sword Chatti. And upon examination, the Tencteri are also a different tribe. I blame reading only the list, and not the notes on the other side of the fold.
Turn 1:
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Per the usual plan,
|
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the Germans surge across the field. |
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Bastardix pushes his horse beyond Hannibal's flank.
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Bomilcar and Gelato's forces |
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march forward to meet them. |
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Hannibal turns to meet Bastardix's horse. |
Turn 2:
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Asterix's rolls deficient in command points and can only advance 2 of his three groups. |
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Obilix stays in line. |
Looking at the pictures, it seems like this command is a couple of elements short.
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Bastardix's turns his horse. The lights to just sort of pin Hannibal's command. The mediums to possibly run down Gelatos main line of battle. |
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Bomilcar advances his main line to charge reach, his skimishers scoring a lucky hit. |
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Gelato advances, yielding an overlap to the Germans. |
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Hannibal closes the gap on Bastadix's horse. They are not going to interfere with the main line of battle. |
Turn 3:
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The heroes of Germania charge! Better described as tripping over their own feet. |
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The German left did not win any of the contacts to battle. Obilix's line wins two. |
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Bastardix decides not to play. |
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In the middle of the third turn, the Carthaginian score is just 3. (no elephants were harmed in the making of this blog)
|
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The Germans are at 9. |
I missed taking pictures at the bottom of the 4th. But <BAM> <POW> <THACK> there was a lot of action. You should have seen it.
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The German score is now at 14! |
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To the Carthaginians 7! |
Turn 4:
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The Cherusi, held in reserve till now, enter the fray. |
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The German right have turned the Carthaginian flank. But are turned as well. |
I really did have two fewer units on the board. They are mounted just like the Cherusi on the far left.
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Bastardix figures he did his job. Hannibal and his elephant will not see combat. |
But it did cost him 4 points in lost light horse.
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The Germans are now 18 |
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To just 8. |
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Asterix is down to his last unit. |
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Gelato pulls a double envelopment.
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Turn 5:
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Bastardix gallops to the center of the board. |
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And does a quick head count. |
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Obilix's Chatti died hard. |
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But die they did. |
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I'm sorry that this wasn't a more interesting narrative.
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What a blow out! What went wrong? Easily a succession of bad die rolls on bound 3. But there were other factors.
In the early approach, there was a choice, either advance the main line and skirmishers, or the main line and the Cherusci. I chose the skirmishers. Meaning that the main line charged yielding an overlap advantage to the Carthaginians.
But the real mistake was separating the skirmishers at all, looking for a cheap, and inconsequential missile hit. Because 1's do happen, and always at a very inconvenient time. Would it have made a difference? Maybe some, we will never know.
The second was with the cavalry on the far right. They sacrificed two light horse on what was a 50/50 shot at winning. And lost. Giving the Carthaginians another 4 points. Would pulling them back on turn 2 have mattered? Probably. Hannibal would still have to react to the German horse.