A Headless Body Production
Venue: An Undisclosed Basement
Event: Bored
Players: Phil Gardocki running Emperor Aurelian of Rome
Phil Gardocki running General Azbdas of Palmyra
Game System: L'Art de la Guerre, 15 mm, 200 points per side.
Theme: Rome and her enemies
The Forces:The Romans are commanded by Aurelian, the Strategist, Marcus Aurelius Probus, the Brilliant, and Darrylious, the Competent.
4 Heavy Cavalry 2 Elite
2 Equites Sagittarii, Light Cavalry, Bow
6 Legionaries, Heavy Swordsmen, Impact, Elite
6 Auxiliaries, Medium Swordsmen, Impact
4 Light Infantry, Javelin
Breakpoint of 23
The Palmyrans are commanded by Azbdas, the Brilliant, Vaballathus the Competent and Antiochus, the Competent.
6 Cataphracts, 4 elite
6 Bowmen
4 Light Infantry Bow
8 Light Cavalry, Bow
2 Illyricani, Light Cavalry, Javelin
Breakpoint of 27
A kickstarter I signed up for from a Place to Play, kicked in and delivered 5 boxes of geomorphic hills. This is the latest in a great set of tile sets, which won them an award for "Best Game Accessory" from Origins a couple of years ago. The hills themselves are not yet on their web site, but but I have been told that will happen this weekend. They have a lot of other tile sets for Land, Sea and Space. Including Hedges, Crops, Marshes. Great for 15mm figures from WWII to RPG's.So I opened a couple of boxes, and decided to put them in a game with the terrain being Steppes. They create a touch of panache for the field. I dusted off my Palmyrans, who fight in the steppes, and are allowed 3 hills, to have another go around with the Romans.
An example of the hill when created. Figures are 18mm. The measuring stick is in 40mm increments. |
Another thing different I am trying is a change of the view. All my battle reports are from the perspective of Me and my Opponent. But these are solitaire games, and there is no "him". So why not take center-line shots from above?
The answer came to me as soon as I set up the 3 command. I have to stand and reach across a meter of space to move them. Live and learn.
Turn 1:
Marcus Aurelius Probus stops just out of bow shot. |
The Palmyran Horsemen all advance quickly. Only the bowmen are hesitant, They have the hill advantage, and step forward a few paces and loose arrows. |
Palmyran fletchers must have had a bad day. Only one Roman unit suffered as a consequence of all this missile fire.
Turn 2:
Palmyran Cataphracts are professionals. They see a weak point in the line and crush it, daring the Legions to advance to do something about it. |
Between the lost Auxiliary and bowfire, the score is 6-0 in the Palmyran's favor. |
Aurelian accepts the challenge. By engaging the Cataphracts, they will not be able to cause mischief elsewhere.
A mid turn visit to the Tree of Woe, the Palmyrans have a 5 point lead. |
The bottom of the turn sees little change on the hill. The Roman pursuit on the edge however has the bowmen flank being threatened. |
The Legionaries however have reverted to type and are holding their ground against superior forces. |
The battle for the hill has turned against the Palmyrans. The score is 11-10. |
The Palmyrans suffered greatly this turn. Their number of points destroyed more than doubled. But the Romans are a smaller army and are 8 away from demoralization as well. |
Coulda, Shoulda, Vaballathus should have just run off the board. |
The Legionaries have been really rolling the spots off of the dice, and that is why they are still standing. But their flank is now truly turned, and the end is near. |
Only one Palmyran bowmen remains. |
The Palmyrans are only 2 from breaking, the Romans still have 7 to go. |
Not quite a venn diagram |
Two more Legionaries fall But surprisingly, so does a Cataphract. |
The Auxiliaries on the hill triumph! But will take some time to become combat effective again. |
The last shot of the Tree of Woe. The Romans win, 27-18 |
So what went right for the Romans? First their plan worked. The Legions were able to engage and hold the Cataphracts while the wing commands destroyed their opponents.
And while this was true, there was a very strong luck component with this as well.
The bottom of turn 3, and all of turn 4, when any bit of luck in favor of the Palmyrans would have blown a hole in the Roman line, there was none. On many rolls, only armor saved the Cataphracts from disorder.
But even if the Legions had fallen earlier, the maneuvering problems inherent with Cataphracts would have prevented them from interfering with the battles on the flanks in a timely fashion. So, perhaps the plan was solid.
The Palmyran Cataphracts had two opportunities to break off and charge again, gaining furious charge and impact, while the Romans only could rally. They did not do this, because it seemed the Legionaries were about to collapse anyway. Lesson learned, always break off for a new charge.
The Palmyran bowmen did what they could. Half of the Auxiliaries went up the hill disordered from missile fire, but still prevailed.
The Palmyran Light Horse command was just an embarrassment. They failed to maneuver for the flanks. This was probably due to them being across the board and quite a reach, and from my perspective, I was just not seeing it from the side lines. Their missile fire was ineffective as well against elite, armored cavalry.