Location: Regency at Providence Community Center, Phoenixville, Pa
Event: Providence Gamer's Game Knight
Players: Philip Harry Gardocki playing the Saxon King Harold Godwinsn
Bruce William Potter playing Duke William the Bastard of Normandy
And yes, those are our real middle names.
Preamble: In a world before Brexit, England was known for its multiculturalism and fierce independence. Where strange men bounced around the countryside to blood thumping background music, their servants banging coconuts in their wake. But there were those in Europe, who looked upon England with envious eyes, and made their plans.
(Oh, I know I used the same preamble in the Vikings vs. Picts AAR, but it works!)
Game System: L'Art de la Guerre, about 200 points per side.
Scenario: European bureaucrats, armed with lance and bow, propose a merger with the ruling Saxons of pre-Brexit England.
(Why break a theme now?)
The Forces:
Duke William the Bastard of Normandy (1028-1087), armed with a an order of excommunication from the Pope Alexander II, and escorted by a couple thousand glory seeking Knights, and a few thousand foot soldiers from Brittany and Normandy.
6 Milites, Medium Knights, Impetuous, Elite
6 Norman Heavy Spearmen
3 Breton Heavy Spearmen, Armor
4 Bowmen
2 Gascon Scouts, Light Cavalry, Javelin
6 Norman Heavy Spearmen
3 Breton Heavy Spearmen, Armor
4 Bowmen
2 Gascon Scouts, Light Cavalry, Javelin
Break point 22
King Harold Godwinson of England (1022-1098), arrives in field with a large body of armored fyrd, lead by his brothers and their own elite Huscarls.
4 Huscarls, Heavy Swordsmen, Armor, 2HW, Elite.
10 Anglo-Saxon Warriors, Heavy Spearmen, Armor
8 Light Infantry, bows, javelins, slings
2 Levey
8 Light Infantry, bows, javelins, slings
2 Levey
Break point 25
All generals in this game are Competent. Just to keep things simple.
Deployment:
King Harold Godwinson has home-field advantage, and elects to defend in the forest. He selects two gentle hills and two woods. William selects a road and an impassable.
However, the rest of the board is as smooth as a babies bottom. |
Duke William is pondering his battle plan. |
William deploys is two infantry battles on his right, with the left battle of knights attempting an on board flank attack. |
A close up view. |
The Norman Infantry battles advance at the quick march. But William rolls a 1 for command points. He splits his 2 points between his knights and his Gascon Scouts. |
His other brother Leofwine, who will have to contend with the Norman Knights, advances just enough to keep the gap between the battles to a minimum. |
Missiles fly. And Saxon archery proves superior. |
William rolls another 1 for command points. And so his advance stalls. |
Gyrth and Harold's commands do not delay and continue their march. They are now within charge reach. |
Saxon Slingers score against both their opponents. |
So to, a Saxon archer. |
Leofwine knows his role here. His mission is to not be defeated by Norman Knights. The longer it takes before contact, the better. |
The Duke of Normandy finally gets more then two command points together. Three to be exact. His knights are too far away to get within charge range, and too close for double move. |
With the knights still not in attack position, the Norman and Bretons continue to hold and attempt rallies. Their words proved uninspiring as a series of 1's and 2's was rolled. |
King Harold's charge may prove over eager. His brother, Leofwine can only advance so fast and keep the flank secure. There is a gap between the battle-lines now, and the Normans are in it. |
Gascon Scouts are trying to get behind the flanks. But Saxon Skirmishers so far have frustrated their efforts. |
The scrum on the left continues. The Saxon advantage of armor and 2HW makes itself felt as more Norman units are routed, but it is not totally one sided, as many Saxons units pick up multiple hits. |
In the middle, Fergant exploits the gap between the Saxon Battles, and flank charges a Saxon unit. Which narrowly avoids destruction. |
The Norman right hand battle is largely destroyed, while the center battle takes serious damage. |
Leofwine has had enough of the waiting game. He faces the Gascon Scouts with a combination of Levy and Lights, and rushes forward to clip the wing off of the Norman center battle. |
The Satellite view of the battle. Of the Norman right side Battle, only two units remain. |
A cry erupts among the Saxon lines, "Nerian ân for ðâm ðe me"* |
The Norman center holds the line. William's Knights turn and it looks like they will turn Leofwine's flank at last. |
The Gascon scouts are content to throw Javelins. As are the Saxons. |
The Saxons surround and destroy the last of Vital's Battle. This removes him from the field as well. |
Leofwine matches the remaining Normans 1 for 1, and turns two Spearmen to face the Norman Knights. If the Norman Infantry is defeated, the Knights will retreat. |
William has hard choices to make. Impetuous Knights are really hard to maneuver. |
"A message for you sir!". A blood soaked Saxon warrior approaches, breathing heavily from his run, and armed with only a knife and a piece of parchment. It is an offer of good will from King Godwinson! He offers to pay the price of the ferry back to Normandy for each of the Norman Knights, AND their horses.
Turn 6:
Saxon warriors take a breather, save King Godwinson's own Huscarls, of which he is personally leading. |
Leofwines men have many advantages, but the Normans and their Breton allies fight like madman. A Saxon warrior is routed. |
The Duke of Normandy ponders King Godwinson's offer. But doesn't want his Battle to be defeated without having fought, and commands the Gascons to attack the Levy in their path. |
Either the Gascons are dispirited, or the Levies embolden, this attack falters as well. |
Gyrth rolls all the command points. He assembles what forces he has to march on the center to support his brother and king. |
Alone, and unloved, the Levy destroy one of the Gascon Scouts. |
What went right? Just about everything broke for the Saxons this day. The terrain, though "Forested" had one of the forests go undeployed due to fit issues. Between Senlac hill dominating the middle of the board and an impassable swamp in the corner practically dictated where the Norman Knights would be. Assigning a large force of spear to a refuse flank position (Leofwine's battle) effectively took the knights out of the game.
Then the Norman Knight battle rolled two 1's in a row for command points, limited their advance, giving the Saxon's a chance to engage their weaker Norman infantry counterparts.
When overlapped Levy's win a fight, well, that just means it is time to buy some lottery tickets.
*"Save one for me!"