Sunday, April 12, 2020

A Krush of Koreans

A Headless Body Production
Venue:   An Undisclosed Basement
Event:    First outing of a new army 
Players: Phil Gardocki running Samurai
                  Phil Gardocki running Koryo Korean
Game System: L'Art de la Guerre, 15 mm, 200 points per side.
Theme: Pacific War

The Forces:
A brand spanking new army, Koryo Koreans.  Freshly delivered this week.  They were mounted a day later and I wanted to give them a spin as the flocking was drying.

Koryo Korean (list 212)
The Koreans are commanded by Kim-Lar-Re, the Competent, his brother Kim-Dar-El, the Competent, and his other brother Kim-Dar-El, also Competent.
2 Guardsmen, Heavy Cavalry Impact, Elite
2 Horsemen, Heavy Cavalry Impact, Ordinary
2 Militia Horsemen, Medium Cavalry Impact, Mediocre.
6 Spearmen, 1/2 Heavy Spearmen, 1/2 Crossbow
1 Cataphract, Elite
2 Light Cavalry, Bow
2 War Wagons, Crossbow
1 Light Infantry, Bow
1 Hwacha, Heavy Artillery.
1 Guardsmen, Crossbow, Pavise, Elite
Breakpoint of 21

The Samurai are commanded by Larry-San, the Competent, his brother Darryl-San the Brilliant and his other brother Darryl-San , the Ordinary and unreliable.
7 Samurai, Medium Swordsmen, Bow, 5 of which are Elite   
4 Yari, Medium Spearmen, Mediocre
6 Mounted Samurai, Heavy Cavalry, Bow, 2 of which are Elite   
4 Bowmen, Pavise, Mediocre
Breakpoint of 21

Presenting the home team for the today.
 The Hwacha artillery is a multiple barrel launcher, where each piece is a rocket propelled arrow, and some explosive material.  Up to 200 rockets could be fired in a few seconds.  Think of it as throwing 200 Rocket Propelled Grenades down range in about 10 seconds.    Mythbusters made and tested one on their show.  

I had this game out on the table.  Pondering playing it solitaire, now that I have the time.  But a 4x8 table isn't big enough for the maps.
I was tempted to have this be the title image presenting this AAR, generating that WTF moment.
It is almost accurate :)  It doesn't say who was struggling against Japan.


A region near Gyeongbokgung Palace
 
The Japanese right flank is full of Mediocre troops, but are well suited for the terrain in front of them.


The best troops will assault the hill.  5 Elite Samurai Bow/Sword, supported by a couple of Yari.

The left is a wide open space, suitable for the cavalry

The Koreans have a blocking force deployed on their left.
 The Koreans have no troops that can handle terrain, but are more than happy to shoot it out with Japanese that can.
On the hill, the main force of Spear/Crossbow armed troops.

In the open area, is the Korean Cavalry as well. 
So far, the match up looks good for the Koreans.  The War-Wagons should be able to shoot it out and survive contact with the Japanese facing it for some time before falling.  The Spearmen on the hill have the advantage of height, and density, somewhat countered by the Elite status of the Samurai.  The Cavalry on the right outnumbers the Samurai, and have impact vs bow.


Turn 1:

The Japanese right closes to bow range.
The Samurai stop just outside of crossbow range.
Samurai horse stops just outside of charge reach.

The War Wagons move at an angle
The main line of spear ascends the hill. 
 Japanese marksmanship proves excellent, disordering 3 out of 5.

Korean lancers stop outside of bow range.
 Turn 2:

The Japanese right advances.  Scoring a hit on the lead war-waagon.  The Hwacha reaches out and scatters the field with exploding rockets.
 I'll have to come up with an explosive hit marker.

With half the Korean line disordered, the Samurai decide to charge up the hill instead of shooting it out.  The results are mixed, as they win 2, lose 2 and tie 2.
In retrospect, this was a bad idea.  The Koreans have the hill, but also fight as Mediocre, so that is a bit of a wash. The Samurai are all elite, but only take 3 hits to the Koreans 4.

Samurai Cavalry approach to shooting range, with only minimal luck
The war wagon is rallied, and shoots effectively.  I found some cotton from my Martian front game, and will use it to denote hits from the Hwacha.
The hill battle rapidly is turning against the Samurai.  On the left, Cataphracts do what they do best, run over LMI!
Adroit horsemen ship traps a couple of Samurai horse.  But their swords prove sharp, and win both of their frays.
The Samurai have 10 points towards their breakpoint of 21
The Koreans have 5 points towards their breakpoint of 21

Turn 3:
Multiple strikes by the Hwacha, and Samurai are running!
The fight for the hill claims another Japanese unit.  But at the pinnacle of the hill, the Korean line is cracking.
Yari catch a Militia Horsemen in the rear.
 The fight on the Right has Kim-Dar-El busy.  He is now barely winning the fight.

The view from the tree of woe. The score is 17-7

Darrel-San ordered his bowmen to charge, but they pointed out Page 53, first bullet point, saying "Thou shalt not"  The Yari could charge, but would go in unsupported due to a lack of command points.

Sometimes rolling a 6-1 isn't enough.  Damaged (but supported) Mediocre Bowmen vs. Elite (and also supported) Cataphracts.
The code of Bushido is triumphant!  The Samurai break through the line.
And again, Samurai cavalry are trapped and charged.  But the Samurai still win 2 out of 3 fights.
But Kim-Dar-El pulls a win with the last rout needed to break the Samurai.
The final view of the Tree of Woe.




What went wrong for the Japanese?  Charging the hill on turn 2.  If they had just shot it out for a while, it would have been 5 elites shooting at 6 ordinaries.  It would have taken longer, but that is a winning proposition, as opposed to giving your opponent higher ground.  Then again, I played the Japanese Cavalry like an idiot.  I must have really wanted to win with the Koreans.

Sunday, April 5, 2020

An Eminence of Elephants

A Headless Body Production
Venue: On Military Matters Bookstore. Owner Operator: Dennis Shorthouse
Event: Prep for Cold Wars 300 point Team Tournament
Players: Phil Gardocki, Bruce Potter running Vikings
               Dennis Shorthouse, Al Kaplan running Burmese
Game System: L'Art de la Guerre, 15 mm, 300 points per side.
Theme: None

The Forces:
Vikings
Hagar the Horrible, Sven the Sventastic, both Competent.  The other two commanders, not so much.
6 Huscarls, Heavy Swordsmen, 2 Handed Weapons, Armored, Elite
3 Mounted Huscarls, Heavy Cavalry, Elite
~18 Heavy Spearmen
Some lights
Breakpoint around 32

Burmese
4 ordinary commanders, 3 riding astride elephants.
9 Elite Elephants
and a bunch of other stuff
Breakpoint of 38

Dennis has a wonderful bookstore in Hopewell New Jersey, that he has been running for many decades. Imagine going through a library that is nothing but military history. If you don't think you knew him, he is a long time supporter of Historical Miniatures Gaming Society, and held the coveted #1 spot in the dealers area for over 20 years. So if you have been to any of HMGS's events at the Lancaster Host, you probably have met Dennis at some time.

The Board:
Despite having an initiative value of zero, the Burmese win the initiative and elect to attack in the plains.  The Vikings select a coastal area, a village, a field, and a gully.  The Burmese took a fielded hill and a road.  However, the tide went out leaving both flanks exposed.

On the Viking left, is the quiet village of Realisationsvinstbeskattning
No one likes to live in Realisationsvinstbeskattning, so the only road leads away from town, both ways!
The docking fees are a bit high in Realisationsvinstbeskattning, so the Burmese disembark their forces somewhere up fjord.
The elephants are grouped in units of 3.
This is not a standard formation for LADG elephants.  Mostly elephants are formed up in groups of Foot, Elephant, Foot, and a leading Light Infantry, forming what is euphemistically called, a "Death Star."

3 more elephants for the 3rd command.  It's Burmese, this is what they are.
The Burmese far left is littered with mediocre spear and bow troops.

Realisationsvinstbeskattning has a secret
Their flanks securely anchored to Realisationsvinstbeskattnin, we have the classic Viking formation.  6 blocks of Vikings, followed by 6 more blocks of Vikings,

Followed by 6 more blocks of Vikings, and an ambush, but really, it can only be 6 more blocks of Vikings,
The scouts returned.
"How many elephants do they have", asked Hagar?
"452", replied one.
"Are you sure?"
"Yes, A man might be uncertain about how many wives he has, but never about elephants."

Turn 1:
The Burmese march forward, leaving their two connecting foot behind, the elephantry conduct a mass maneuver.  Now 6 wide.
The remaining elephantry slide right as well.
Their command of mediocres keep pace.
The Vikings spring a surprise.  Mounted Huscarls exit the village.
The rest of the Viking line advance.
One long continuous line.
 With the exception of the Mounted Huscarls, the Hagar is showing a total lack of tactical acumen.

Sven pushes his known troops forward.  But lacked the command points to advance his ambush.
Turn 2:
The Burmese are quite surprised at the Mounted Huscarls on their flank, and the danger that poses.  Their whole line of elephantry stops in their tracks.
The Burmese left fully deploys.  They may have all mediocre troops, but they outnumber the visible Vikings by a significant number.
Hagar pushes forward the lines.

The thought here is if the elephants do not want to advance, then we must want to.
 Yeah, that line of reasoning is heavily flawed...

Sven gets his act together, and calls forth his spearmen from ambush.  The Viking right is no longer heavily outnumbered.
Turn 3:
The Burmese still hold the line, but manage to put out a decent blocking force to protect their flank.
Their main line continues to hold.
Their bowmen loose arrows and disorder a couple of formations.
The Mounted Huscarls charge, but falter on contact.  Hagar advances the  main line of warriors.
Due to some screwups, the other viking commands to not push forward.
Sven's forces push forward through a storm of arrows.
 Turn 4:

One Burmese Spear is run down, their flank is now turned.

Heralded by a trumpeting of horns the elephantry charges.  The Viking line is horribly cracked.
The massive charge continues down the line.
The Burmese left is content to stand and shoot.
The Vikings have 17 points towards their breakpoint point of 32
The Burmese have 4 points towards their breakpoint point of 38

The Burmese flank is turned, but there is no way the Vikings can gobble up the flank before their center totally collapses.
4 out of 6 Huscarls lay dead or dying

The only hope for the Leidang is with the Savage, but Svelte, Sven the Sventastic.
But, even if he pulls a total win, it is too little, and too late.
The Vikings have 23 points towards their breakpoint point of 32
The Burmese have 7 points towards their breakpoint point of 38

Turn 5:
The 2nd Elephantry commander, with the red parasol, turns and destroys a spearmen.  Pretty much that is all they have command points for.
Most of the Viking main line is just space.
On the far right, Sven's line is turned, and only half of them are engaged.
The mounted Huscarls have performed their initial breakthrough, but are too far away to exploit any targets.
A "Huzzah" erupts from mid field.  One Huscarl has sent a Burmese spearmen running, another has damaged an elephant.
Sven's troops are finally fully engaged, but are beginning to crack as well.
The Vikings have 29 points towards their breakpoint point of 32
The Burmese have 11 points towards their breakpoint point of 38

Turn 6:
A mounted Huscarl is sent packing.
And somewhere in this scrum are points 31 and 32 to cause the Vikings to retreat.
Sven picked up a couple of points as well as an elephant got routed.
The Vikings have 31 points towards their breakpoint point of 32
The Burmese have 15 points towards their breakpoint point of 38

So what went wrong.
First, I expected my opponent to fight a certain way, and he did not.  My main tactic against elephant heavy lists is to take my lumps from the elephants, and kill all the supporting infantry.  Usually the supporting infantry is not very combat worthy.  In this case, my opponents massed the elephantry, minimizing the exposure of their foot troops.

The second was engaging too early.  We had an advantage on the left with flanking cavalry, and on the right with quality troops.  And we should have let them do their work for another turn.