A Headless Body Production
Venue: Wyndham Resort, née Lancaster Host
Event: Open tourney, Round 2
Players: Phil Gardocki running Republican Roman, List 53
Jim Bisignani, running Alexandrian Macedonian.
Game System: L'Art de la Guerre, 25mm, 200 points per side.
Font: Times New Roman
I brought this Roman army to give it some experience with the upcoming national team event next month. I expected to run against the usual combination of knights and later periods. But to my surprise, only one later period army was being played. The reason seemed to be that most of 15mm players were just replaying their army from the Achaemenid Persian theme from the day before.
Which worked out even better for my practice than I could hope for.
The Forces
The Alexandrian's are commanded by Alexander (Because he put his name on everything, including this list!) A Strategist. The other two commanders, referred to as 'A' and 'B', and are both Competent.
4 Companions, Heavy Cavalry, Impact, Elite
2 Prodromoi, Light Cavalry, Impact
4 Phalangites. (Is that pronounced Fa-lan-gIts, or Fa-lan-ga-tees?)
2 Hypaspist, Heavy Spearmen, Elite
2 Hoplites, Heavy Spearmen
4 Thracian Peltasts, (Pel-tas-tees?), Medium Sword, 2HW
4 Light Infantry, various
Breakpoint...22
The
legions are commanded by Larrious, the Senior, widely regarded as
Brilliant. Darrious the Elder, who was Competent, despite his age, and
Darrious the Younger, also Competent despite his youth.
2 Equites, Medium Cavalry
10 Hastati or Principes, Heavy Swordsmen, Impact, 1/2 Armored
2 Newly Recruited Hastati, Heavy Swordsmen, Impact, Mediocre
2 Extraordinarii, Medium Swordsmen, Elite
2 Other Italians, Javelinmen
6 Velites, Light Infantry Javelin, Elite
2 Syracusians, Light Infantry sling
Breakpoint...26
The question was asked over the weekend of, why Larry, Darryl and Darryl? Way back in the last decade, I thought that there had to be names for the commanders. Partially so I can blame someone else for my mistakes. But also for the sake of the story telling, you need characters, and those characters have to have names. Sometimes history will identify the major players for an army. But that would take work.
Also humor is to be a major component in these missives. So funny names, like adding -cles for Greek command. Somewhere I fell into Larry, Darryl and Darryl. For the Millennials, Gen X's, Alphas and my readers overseas, they come from an 80's vintage comedy series, Newhart. Here is a link to one of many montages online featuring this comedic trio.
;) It explains a lot of the losses these guys managed to wrack up in my games. ;)
Display Conventions: When you see a word bubble like "Ouch!" or "Heus!", or "Ωχ!",
this implies a disorder from missiles. Letters in parenthesis represent
some value change for the specific unit. For commanders it is s for
strategist, b for Brilliant, c for Competent and o for Ordinary, u for
unreliable. For troops it is e for Elite, and m for Mediocre. Other
abbreviations, Hvy Heavy, XB Crossbow, LB, Longbow, Jav Javelin, 2HW 2
Handed Weapons, B Bow, Kn Knight, HKn Heavy Knight, HC Heavy Cavalry, Md
Medium, Sgt Sergeants, LC Light Cavalry, Chr Chariot, Cat Cataphract,
Pa Pavise, LI, Light Infantry, HG Hand Gun, FKn Foot Knight, Hvy Spear,
Heavy Spearmen. I tend not to point out Light Infantry, as it clutters
the pictures for no real value.
Inappropriately
capitalized words are used to highlight terms that are specific to the
game. For example Brilliant, Competent and Ordinary have specific game
values for the commanders.
"XX" implies a unit killed in that location on that turn.
Any
vagueness or inaccuracies in the descriptions is to be considered is to
be considered Fog of War, and is to be considered part of the fun.
The Romans win the initiative and elect to defend in the plains.
The Board:
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| The board is coned down with a coastal and a marsh. Just that the marsh is on the wrong side of the board! |
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| The Macedonians deploy almost 3/4 of the board across. Their Thracians well suited for the terrain they are facing. |
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| Larrilous deploys his cohorts along the coast line. |
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| Wait, is that Larrious in the center command as well? Confusion reigns! |
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| We are not going to pursue the "I am Spartacus" trope. Darrious deploys with his Italians and Numidians on the right flank. |
A bit about the dice glued to the stands. Red 1's signify Mediocre. Black (sometimes blue) 6's are Elite. The yellow 3's are armored. This list allows the Legionnaires to be half armored and I put the yellow dice down so I wasn't confused.
Turn 1:
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| Battle for Hoth. |
Spider Man: "Hey, guys, you ever see that really old movie, Empire Strikes Back?"James Rhodes: Jesus, Tony, how old is this guy?
Tony Stark: I don't know, I didn't carbon-date him. He's on the young side.
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| A very nice display supporting the western theme. |
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| The close up of main street. |
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| Between the stage where we were playing, and the bathrooms, was a lot of lipstick marks. I wonder why. |
Turn 4:That disturbing image aside, on to the game!
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| Another Companion cavalry is routed. But the Phalangites charge in. Largely stopped by Roman Pila. |
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| Thracians pile in on the Extraordinarii, who live up to their name. (that doesn't happen very often.) |
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| Darrilous's cohorts fill in the holes left by fleeing Companions. Only to see reserve Hoplites coming up to fill the same holes. |
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| The Extraordinarii are having a really good day. (Again, that doesn't happen very often.) |
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| At the bottom of the 4th, the score is, Romans 8 of 26... |
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| ...to Macedonians 14 of 22 |
Turn 5:
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| The Hoplites fill in the gaps |
A Legionary cohort is routed. But the newly trained Hastati are ready to fill in that gap.
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| Picture from the adjacent table. One of the 25mm theme games. |
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| Great to see 25mm chariots on the table. |
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| A Hoplite is routed. A Hypaspist is advanced to challenge an Extraordinarii. |
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| The Macedonians are near their break point of 22. |
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| At this point, despite almost all the cohorts being at some level of disorder, the Romans are at a comfortable score of 13 of 26. |
That sounded pompous. This sounds good, but 12 units of the Roman army are lights, and have little use in this massive scrum, 2 are medium horse, which are only good on the flanks. It looks like all but 3 of the legions are disordered, and that is where the combat value is.
Whereas only 6 of the Macedonians are lights. And two of those have impact and are dangerous in the right situation.
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| Darrilous has a cohort flank a hoplite, routing it, while Larrious does the same to a taxis of pike. Scoring two points for the win. |
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| And from hells heart, Thracian light foot disorder a cohort of Extraordinarii bringing the final score to 22 to 13. |
What went wrong?
Relying on evasion of troops that travel the same speed to always succeed in evading. To attempt to score a point or two with missile fire. And those points were eventually rallied off. The Italians should have just stood on the hill to receive the charge, with the Extraordinarii turning the flank. As the other Thracians were distracted by Numidians.
In the main scrum. We both played the same game. Engage and roll lots of dice. Luck went both ways there. And then we both had reserves to throw into the grinder.
I think the 4 armored cohorts was a good choice. Armor saved was a common theme when the Macedonians won by 1, avoiding a hit. And against the Companions, it was valuable as when the Romans won by one, the Companions could not claim an armor save.