Sunday, December 21, 2025

An Arabis of Arabs

A Headless Body Production
Venue: An Undisclosed Basement
Event: Wednesday Game Knight
Players: Phil Gardocki, Eric Turner running Konstantinan Byzantine
               Steve Turn, John Forscythe running the freshly printed and painted Tuaregs  
Game System: L'Art de la Guerre, 15mm, 200 points per side.

The Forces:
The Byzantines are led by the Brilliant Constantine, but not that one, and the equally Brilliant Spartacus, but not that one either.  Along the way they hired Conscriptus Ordinarious Africanus, the Younger.
2 Tagmata Kavalorii, Heavy cavalry impact/½ bow, Elite
6 Theme Kavalorii, Heavy cavalry impact/½ bow  
4 Petchnegs , Light cavalry bow  
2 Turks, Light cavalry bow, Elite
4 Skutatoi, 1/2 Heavy Spearmen, 1/2 Bow
2 Varangians, Heavy Swordsmen, 2HW
Breakpoint of 20 
 
The Tuaregs are led by مؤخرة كريهة الرائحة,  أيها اللقيط, and نجس
12 Warriors, Medium Camel, Impetuous, mostly Elite
4 Scouts, Light Camel, Impact
5 Warriors, Medium Sword, Impetuous
6 Light Infantry, Javelin
Breakpoint of 27

Display Conventions: When you see a jagged word bubble like "Ouch!", "!أوتش!", or "!Ωχ!" this implies a disorder from missiles. Letters in parenthesis represent some value change for the specific unit. For commanders it is s for strategist, b for Brilliant, c for Competent and o for Ordinary, u for unreliable. For troops it is e for Elite, and m for Mediocre. Other abbreviations, Hvy Heavy, XB Crossbow, LB, Longbow, Jav Javelin, 2HW 2 Handed Weapons, B Bow, Kn Knight, HKn Heavy Knight, HC Heavy Cavalry, Md Medium, Sgt Sergeants, LC Light Cavalry, Chr Chariot, Cat Cataphract, Pa Pavise, LI, Light Infantry, HG Hand Gun, FKn Foot Knight, Hvy Spear, Heavy Spearmen.

Inappropriately capitalized words are used to highlight terms that are specific to the game. For example Brilliant, Competent and Ordinary have specific game values for the commanders.

"XX" implies a unit killed in that location on that turn.

The Board:

The wily Tuaregs met their match against a foe what coined the word, "byzantine."  They endeavored to lure the Byzantine expeditionary force into the desert, but no such luck.  The Byzantines won the initiative and elected to defend in the plains.  

 Deployment

The Tuaregs are deployed at the top.  Their mounted forces on the flanks, while their foot will deal with the rough ground in the center.
 
The Byzantine forces are split evenly on the left and right.  Their third command cannot be seen.
 
Turn 1:
 
The usual advance for the Tuaregs.

With a shortage of command points, the warriors on foot advance a bit more slowly.

Ditto the camels on their left

Their bows freshly rosined, the Byzantine archery finds their mark, again and again.

Not to be outdone, the Turks rake the approaching skirmishers.

A little less accurate, the Spartacus's horse bow disorder the advancing Tuareg scouts. 


Turn 2:
Last week these figures were just printer filament.

The camel scout whip around the flank of the Tagmata.  3 troops advance to close range.  2 disordered camels are held back on the hopes of rallying their formations.

The warriors on foot approach with plans to attack the hill.

On their left, the camels approach to bow reach, while their scouts run off the Petchneg light horse.

The Tagmata run one of the scouts off the the board.  The rest of the Theme Kavalorii hold and continue to loose arrows.

Tuareg light foot manage to disorder the Skutatoi on the hill.

Spartacus sets the trap for the approaching camels.
 
At the bottom of the 2nd, the score is 11 to 1.
 
Of  Conscriptus Africanus's command, nothing is seen.

Turn 3:

With a great ululation, the Tuareg warriors charge.  The Byzantines perform a well practiced retreat.

The Byzantine foot however have no such skills, and watch as the Tuareg foot flood around their positions.

Spartacus issues a counter charge order against the Tuareg camelry.  One troop is destroyed on impact, another is disordered, it's flanks exposed to the Skutatoi.

The score is now 12 of 27 to 3 of 18 (currently)

Constantine's Theme Kavalorii charges one troop of camels, supported by his Tagmata in the flank

While Constantine himself pushes his Varangians forward, flanking the Tuareg warriors on foot.
Now if only the Skutatoi can hold out!
Spartacus's trundle forward, taking out one troop of camels, then in pursuit, another!




The Tuareg player morale is waning.  The score is now 18 to 5.

Constantine is now questioning his judgement in paying Conscriptus 1/2 up front.  But it is only 2 troops of Petchnegs.  So not a lot invested there.
 
Turn 4:
On the left, the remaining Tuaregs face their Byzantine opponents.  One charges, running the Turks off the map.

The Skutatoi on the hill are wrapped and routed.

Both Tuareg scouts see an opportunity to cause mayhem.

 
Off panel is a successful rally by the Tuaregs.  And the Byzantine camp is looted, setting the score at 17 to 9.



Constantine's Kavalorii seem to have their battle well in hand.

His Varangians narrowly miss destroying warband.

While Spartacus's foot prepare to receive a charge.

Spartacus's Tagmata is routed.  His Theme's turn to challenge the remaining troops on camels.

Putting the score at 18 to 11
 
The Byzantines had an enormous early advantage, but are now stalled around 18.

 Turn 5:
A series of less than optimal die rolls has stalled Constantine's clean up of the Tuareg right.

But the Varangians destroy one warrior on foot, disordering another.

Another ululation from both left and right.  As Tuaregs encircle Constantine's forces.



So what seemed well in hand, now has the Byzantines just 2 away from demoralization.

The Byzantines need 7 to win, and try to push.  But fortune favored the camels, as a succession of 1's drives them into retreat.

Spartacus's final blows however were successful.  Destroying one warband, double disordering another, while also catching and destroying a camel scout.  

The final score is 24 to 18 for a win by the new kids on the block.
 
What went wrong?
By the bottom of turn 2,  the Byzantine archery was luckier than they deserved. 11 hits.  Sure the camels are mediums with a protection of zero, but the Theme cavalry were shooting mediocre, and 8 of the camels were elite.  
 
Then there the Byzantines had turned the flank on each of the 3 Tuareg corps, causing havoc on the front lines.
 
Then they stalled.  just barely scraping a point a bound.  
 
Meanwhile, the flank march, just two light horse, never rolled over a 2 to come on.  But that two points proved decisive.  
 
On the last bound, Constantine's forces rolled 4 1's in a row.  Causing a rout and an disorder for the game.
If 2 of those rolls were just a 2, the game would have continued to the bottom of the 5th.  On Spartacus's side, 3 more points was  almost guaranteed, with a 4th possible, for demoralization of the Tuaregs.
 
As to the flank march, I prefer them to be "on board" and hidden, but the terrain did not allow for that.  The odds of not showing up by turn 5 are  .67*.5*.5*.5 or 8.3%.  
 
Best summed up in the poem, "Seti on the Flank", reprinted with permission by the author, Tom Mcmillian
 

 

 

 

 

 

 

 

 

Sunday, December 14, 2025

Seleucids... Again???

A Headless Body Production

Venue: Harve de Grace Community Center
Event: Barrage 2025
Theme: Classical theme, round 3
Players: Phil running Seleucid, list 42
              Tom Zimmerman, also running Seleucid, also list 42
Game System: L'Art de la Guerre, 15mm, 200 points per side.

This the third round of the world famous L' Art de la Guerre tournament in drizzling rain of Maryland!

I already used the joke referring to my opponent as "Seleukid", so what to do now?   I'll go for the original Greek, Σελευκίδες.  At least till the joke goes stale.  

At least the ¡Ωχ! exclamation markers are easier to keep track of. 

The Forces:
The Σελευκίδες are commanded by unnamed commanders.  I think there was a Brilliant and two Competents. 
4 Cataphracts
1 Heavy Cavalry
4 Light horse, various
1 Elephants, Mediocre?
3 Pike
2 Imitation Legionnaires, Heavy Sword, Impact
2 Thracians, Medium Sword, 2HW
4 Light Infantry, Bow
Breakpoint of 21

The Σελευκίδες are commanded by Larricles, <Τεμπέλης>, a Strategist. His brother Darricles <Τόλμη>, the Brilliant, and his other brother Darricles <Τόλμη>, the Ordinary.
6 Pike
2 Argyraspids, Pike, Elite
X* formally known as Xystophoroi, Heavy Cavalry, Impact, Elite
4 Thracians, Medium Swordsmen, 2HW
2 Thureophoroi, Medium Spearmen
2 Cretans, Light Infantry, Bow, Elite
2 Cretins, Light Infantry, Bow
2 Slingers, Light Infantry, Sling
2 Scythed Chariots
Breakpoint of 22  

Display Conventions: When you see a jagged word bubble like "Ouch!" or "¡Ωχ!" this implies a disorder caused by missiles. Letters in parenthesis represent some up or downgrade for the specific unit. For commanders it is s for strategist, b for Brilliant, c for Competent and o for Ordinary, u for unreliable. For troops it is e for Elite, and m for Mediocre. Other abbreviations, Hvy Heavy, XB Crossbow, LB, Longbow, Jav Javelin, 2HW 2 Handed Weapons, B Bow, Kn Knight, HKn Heavy Knight, HC Heavy Cavalry, Md Medium, Sgt Sergeants, LC Light Cavalry, Chr Chariot, Cat Cataphract, Pa Pavise, LI, Light Infantry, HG Hand Gun, FKn Foot Knight, Hvy Spear, Heavy Spearmen.

Inappropriately capitalized words are used to highlight terms that are specific to the game. For example Brilliant, Competent and Ordinary have specific game values for the commanders.

Any ambiguity as to what was moved or who is being referred to is to be considered Fog of War and part of the fun. 

"XX" implies a unit killed in that location on that turn.

Deployment:

The Σελευκίδες  won the initiative and elect to attack in the plains. 

The terrain as it was rolled up.

After adjustments
It has been one of those days...
At the point of honor, the Σελευκίδες deploy an elephant command on the hill.  Their center phalanx right next to it.

Off in left field, their cataphracts...

...and a large force of horse.

Darricles's Thracians are heading for the only rough they have.

His brother Darricles's phalanx is formed tightly to his right.

Larricles takes the right.  His flank is hanging out there, but the field to the rear should keep the light horse shenanigans to a minimum.

 Turn 1:

Darricles races across the field.

 

His brother a little less so


The Σελευκίδες right side block of pike advances a bit more cautiously

Σελευκίδες advance just one UD, keeping the hill advantage.

Σελευκίδες Cataphracts advance

While their remaining horse tears across the field.

Turn 2:
The Σελευκίδες Thracians do not really want to assault the hill, but send their skirmishers forward to exchange arrows.

There is a sizable gap between the Σελευκίδες's Phalanx and Cataphract command to exploit.

The Σελευκίδες other phalanx approaches the cataphract command.  The cats are still a ways off, but they are also largely unmaneuverable, and so will not be able to interfere with the center phalanx.

Σελευκίδες advances a pace and slides left, negating the gap advantage somewhat.

Σελευκίδες cataphracts approach to charge reach.


Turn 3:
Darricle's see's an open flank on his side of the field and orders an advance.

Larricles phalanx closes the gap.

The Cavalry troop known as 'X' makes a charge.  Hoping that Impact, Elite and Armor will compensate for being out numbered.

Morgan Freemen interjects, "But his hopes were misplaced."

"SHUT UP MORGAN!!! "

"You do realize that I am just your internal monologue, and you do not have to type what I say."

"SHUT UP MORGAN!!! "

Seeing that one way or another, there was going to be an overlap no matter what, the Σελευκίδες orders his phalanx to charge, taking advantage of the disconnect between the Σελευκίδες Thracians and their phalanx.

The Σελευκίδες Cataphracts close to spitting distance.  Their heavy horse lines up perfectly on their left.

Turn 4:
Not really wanting to assault the hill yet, Darricles orders just one warband forward to bolster their phalanx.  And to good effect, that +1 pushed the numbers high enough to two cohesion hits on the opposing pike.

What followed was a series of unfortunate die rolls for the Σελευκίδες.

The phalanx deployment is well in hand.  Larricles decides to go and rally the cavalry troop called 'X'.

A Thracian warband attacks down the hill.  Both sides phalanx have a taxis routed.
The Rally by Larricles was successful, but 'X' took an immediate hit in normal combat, followed by a flank hit.


And managed to disorder the attacking lights to their front.


Turn 5:
The Thracians are now all in, and charge up the hill.  The Σελευκίδες's phalanx has a taxis flanked, and charged by Scythed Chariots, and is destroyed.

Larricles's Thureophoroi charge the enemy light horse, expecting them to evade, which would then open the ally for Scythed Chariots to hit the enemy heavy cavalry.  But they bravely stood, and took a hit for doing so.

The score at this time is 10-8...
The elephant goes on a rampage through their own Thracians.  But Darricles's Thracians are now being flanked by pike attack.

Desperate times, call for desperate measures.  The cataphracts charge the pike.


Overall, a successful charge.  Cats winning 2, losing 1, and a tie.
Turn 6: 
At the top of the 6th, the score is 13 of 22

To 12 of 21.  A virtual tie.

We called the game here.  Mainly due to fatigue. There was plenty of time for a conclusion.  But neither Tom nor me were in the running for either top tier, or in danger of being in the bottom, and we had long drives ahead of us.

You can draw your own conclusions on what could have happened.  We both had 4 more points guaranteed and a couple of maybes in turn 6, but the rest were up in the air. 

As we depart scenic Harve de Grace, the natives gather to wave us on our journey home.